drm/radeon: cleanup the fence ring locking code
We no longer need to take the ring lock while checking for
a gpu lockup, so just cleanup the code.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
diff --git a/drivers/gpu/drm/radeon/radeon_pm.c b/drivers/gpu/drm/radeon/radeon_pm.c
index 4ad9af9..0119af4 100644
--- a/drivers/gpu/drm/radeon/radeon_pm.c
+++ b/drivers/gpu/drm/radeon/radeon_pm.c
@@ -260,7 +260,7 @@
if (!ring->ready) {
continue;
}
- r = radeon_fence_wait_empty_locked(rdev, i);
+ r = radeon_fence_wait_empty(rdev, i);
if (r) {
/* needs a GPU reset dont reset here */
mutex_unlock(&rdev->ring_lock);
@@ -896,7 +896,7 @@
for (i = 0; i < RADEON_NUM_RINGS; i++) {
struct radeon_ring *ring = &rdev->ring[i];
if (ring->ready)
- radeon_fence_wait_empty_locked(rdev, i);
+ radeon_fence_wait_empty(rdev, i);
}
/* program the new power state */