drm/radeon: cleanup the fence ring locking code

We no longer need to take the ring lock while checking for
a gpu lockup, so just cleanup the code.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
diff --git a/drivers/gpu/drm/radeon/radeon_pm.c b/drivers/gpu/drm/radeon/radeon_pm.c
index 4ad9af9..0119af4 100644
--- a/drivers/gpu/drm/radeon/radeon_pm.c
+++ b/drivers/gpu/drm/radeon/radeon_pm.c
@@ -260,7 +260,7 @@
 		if (!ring->ready) {
 			continue;
 		}
-		r = radeon_fence_wait_empty_locked(rdev, i);
+		r = radeon_fence_wait_empty(rdev, i);
 		if (r) {
 			/* needs a GPU reset dont reset here */
 			mutex_unlock(&rdev->ring_lock);
@@ -896,7 +896,7 @@
 	for (i = 0; i < RADEON_NUM_RINGS; i++) {
 		struct radeon_ring *ring = &rdev->ring[i];
 		if (ring->ready)
-			radeon_fence_wait_empty_locked(rdev, i);
+			radeon_fence_wait_empty(rdev, i);
 	}
 
 	/* program the new power state */