Input: simplify name handling for certain input handles

For evdev, joydev and mousedev, instead of having a separate character array
holding name of the handle, use struct devce's name which is the same.

Signed-off-by: Thadeu Lima de Souza Cascardo <cascardo@holoscopio.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/joydev.c b/drivers/input/joydev.c
index 4224f01..15bb411 100644
--- a/drivers/input/joydev.c
+++ b/drivers/input/joydev.c
@@ -39,7 +39,6 @@
 	int exist;
 	int open;
 	int minor;
-	char name[16];
 	struct input_handle handle;
 	wait_queue_head_t wait;
 	struct list_head client_list;
@@ -537,12 +536,14 @@
 	default:
 		if ((cmd & ~IOCSIZE_MASK) == JSIOCGNAME(0)) {
 			int len;
-			if (!dev->name)
+			const char *name = dev_name(&dev->dev);
+
+			if (!name)
 				return 0;
-			len = strlen(dev->name) + 1;
+			len = strlen(name) + 1;
 			if (len > _IOC_SIZE(cmd))
 				len = _IOC_SIZE(cmd);
-			if (copy_to_user(argp, dev->name, len))
+			if (copy_to_user(argp, name, len))
 				return -EFAULT;
 			return len;
 		}
@@ -742,13 +743,13 @@
 	mutex_init(&joydev->mutex);
 	init_waitqueue_head(&joydev->wait);
 
-	snprintf(joydev->name, sizeof(joydev->name), "js%d", minor);
+	dev_set_name(&joydev->dev, "js%d", minor);
 	joydev->exist = 1;
 	joydev->minor = minor;
 
 	joydev->exist = 1;
 	joydev->handle.dev = input_get_device(dev);
-	joydev->handle.name = joydev->name;
+	joydev->handle.name = dev_name(&joydev->dev);
 	joydev->handle.handler = handler;
 	joydev->handle.private = joydev;
 
@@ -797,7 +798,6 @@
 		}
 	}
 
-	dev_set_name(&joydev->dev, joydev->name);
 	joydev->dev.devt = MKDEV(INPUT_MAJOR, JOYDEV_MINOR_BASE + minor);
 	joydev->dev.class = &input_class;
 	joydev->dev.parent = &dev->dev;