sctp: drop a_rwnd to 0 when receive buffer overflows.

SCTP has a problem that when small chunks are used, it is possible
to exhaust the receiver buffer without fully closing receive window.
This happens due to all overhead that we have account for with small
messages.  To fix this, when receive buffer is exceeded, we'll drop
the window to 0 and save the 'drop' portion.  When application starts
reading data and freeing up recevie buffer space, we'll wait until
we've reached the 'drop' window and then add back this 'drop' one
mtu at a time.  This worked well in testing and under stress produced
rather even recovery.

Signed-off-by: Vlad Yasevich <vladislav.yasevich@hp.com>
diff --git a/include/net/sctp/structs.h b/include/net/sctp/structs.h
index 97024fa..b1bd268 100644
--- a/include/net/sctp/structs.h
+++ b/include/net/sctp/structs.h
@@ -1739,6 +1739,12 @@
 	 */
 	__u32 rwnd_over;
 
+	/* Keeps treack of rwnd pressure.  This happens when we have
+	 * a window, but not recevie buffer (i.e small packets).  This one
+	 * is releases slowly (1 PMTU at a time ).
+	 */
+	__u32 rwnd_press;
+
 	/* This is the sndbuf size in use for the association.
 	 * This corresponds to the sndbuf size for the association,
 	 * as specified in the sk->sndbuf.