net: mangle zero checksum in skb_checksum_help()
Sending zero checksum is ok for TCP, but not for UDP.
UDPv6 receiver should by default drop a frame with a 0 checksum,
and UDPv4 would not verify the checksum and might accept a corrupted
packet.
Simply replace such checksum by 0xffff, regardless of transport.
This error was caught on SIT tunnels, but seems generic.
Signed-off-by: Eric Dumazet <edumazet@google.com>
Cc: Maciej Żenczykowski <maze@google.com>
Cc: Willem de Bruijn <willemb@google.com>
Acked-by: Maciej Żenczykowski <maze@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
diff --git a/net/core/dev.c b/net/core/dev.c
index 820bac2..eaad4c2 100644
--- a/net/core/dev.c
+++ b/net/core/dev.c
@@ -2484,7 +2484,7 @@
goto out;
}
- *(__sum16 *)(skb->data + offset) = csum_fold(csum);
+ *(__sum16 *)(skb->data + offset) = csum_fold(csum) ?: CSUM_MANGLED_0;
out_set_summed:
skb->ip_summed = CHECKSUM_NONE;
out: