bonding: simplify / unify event handling code for 3ad mode.
Old logic of updating state-machine is not required since
ad_update_actor_keys() does it implicitly. The only loss is
the notification differentiation between speed vs. duplex
change. Now only one unified notification is printed.
Signed-off-by: Mahesh Bandewar <maheshb@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
diff --git a/include/net/bond_3ad.h b/include/net/bond_3ad.h
index c2a40a17..f1fbc3b 100644
--- a/include/net/bond_3ad.h
+++ b/include/net/bond_3ad.h
@@ -297,8 +297,7 @@
void bond_3ad_unbind_slave(struct slave *slave);
void bond_3ad_state_machine_handler(struct work_struct *);
void bond_3ad_initiate_agg_selection(struct bonding *bond, int timeout);
-void bond_3ad_adapter_speed_changed(struct slave *slave);
-void bond_3ad_adapter_duplex_changed(struct slave *slave);
+void bond_3ad_adapter_speed_duplex_changed(struct slave *slave);
void bond_3ad_handle_link_change(struct slave *slave, char link);
int bond_3ad_get_active_agg_info(struct bonding *bond, struct ad_info *ad_info);
int __bond_3ad_get_active_agg_info(struct bonding *bond,