[ACPI] ACPICA 20060210

Removed a couple of extraneous ACPI_ERROR messages that
appeared during normal execution. These became apparent
after the conversion from ACPI_DEBUG_PRINT.

Fixed a problem where the CreateField operator could hang
if the BitIndex or NumBits parameter referred to a named
object. From Valery Podrezov.
http://bugzilla.kernel.org/show_bug.cgi?id=5359

Fixed a problem where a DeRefOf operation on a buffer
object incorrectly failed with an exception. This also
fixes a couple of related RefOf and DeRefOf issues.
From Valery Podrezov.
http://bugzilla.kernel.org/show_bug.cgi?id=5360
http://bugzilla.kernel.org/show_bug.cgi?id=5387
http://bugzilla.kernel.org/show_bug.cgi?id=5392

Fixed a problem where the AE_BUFFER_LIMIT exception was
returned instead of AE_STRING_LIMIT on an out-of-bounds
Index() operation. From Valery Podrezov.
http://bugzilla.kernel.org/show_bug.cgi?id=5480

Implemented a memory cleanup at the end of the execution
of each iteration of an AML While() loop, preventing the
accumulation of outstanding objects. From Valery Podrezov.
http://bugzilla.kernel.org/show_bug.cgi?id=5427

Eliminated a chunk of duplicate code in the object
resolution code. From Valery Podrezov.
http://bugzilla.kernel.org/show_bug.cgi?id=5336

Fixed several warnings during the 64-bit code generation.

Signed-off-by: Bob Moore <robert.moore@intel.com>
Signed-off-by: Len Brown <len.brown@intel.com>
diff --git a/drivers/acpi/namespace/nsload.c b/drivers/acpi/namespace/nsload.c
index 4e0b052..80acfd3 100644
--- a/drivers/acpi/namespace/nsload.c
+++ b/drivers/acpi/namespace/nsload.c
@@ -84,6 +84,7 @@
 	if (!
 	    (acpi_gbl_table_data[table_desc->type].
 	     flags & ACPI_TABLE_EXECUTABLE)) {
+
 		/* Just ignore this table */
 
 		return_ACPI_STATUS(AE_OK);
@@ -325,6 +326,7 @@
 	 * to where we started.
 	 */
 	while (level > 0) {
+
 		/* Attempt to get the next object in this scope */
 
 		status = acpi_get_next_object(ACPI_TYPE_ANY, parent_handle,
@@ -335,6 +337,7 @@
 		/* Did we get a new object? */
 
 		if (ACPI_SUCCESS(status)) {
+
 			/* Check if this object has any children */
 
 			if (ACPI_SUCCESS