drm/sde/msm: Add support for 3d gamut interface
Change exposes the interface for 3d lut feature.On platforms where 3d
gamut is supported, user-space clients can program the feature with the
exposed interface.
Change-Id: I1866bb408a7e3092a1271a6ac585aa8b6c4b1bcb
Signed-off-by: Gopikrishnaiah Anandan <agopik@codeaurora.org>
diff --git a/include/uapi/drm/msm_drm_pp.h b/include/uapi/drm/msm_drm_pp.h
index 9ed3a13..2fc0f9d 100644
--- a/include/uapi/drm/msm_drm_pp.h
+++ b/include/uapi/drm/msm_drm_pp.h
@@ -1,8 +1,7 @@
#ifndef _MSM_DRM_PP_H_
#define _MSM_DRM_PP_H_
-#include <drm/drm.h>
-
+#include <linux/types.h>
/**
* struct drm_msm_pcc_coeff - PCC coefficient structure for each color
* component.
@@ -79,4 +78,43 @@
__u32 val_region;
};
+#define GAMUT_3D_MODE_17 1
+#define GAMUT_3D_MODE_5 2
+#define GAMUT_3D_MODE_13 3
+
+#define GAMUT_3D_MODE17_TBL_SZ 1229
+#define GAMUT_3D_MODE5_TBL_SZ 32
+#define GAMUT_3D_MODE13_TBL_SZ 550
+#define GAMUT_3D_SCALE_OFF_SZ 16
+#define GAMUT_3D_TBL_NUM 4
+#define GAMUT_3D_SCALE_OFF_TBL_NUM 3
+#define GAMUT_3D_MAP_EN (1 << 0)
+
+/**
+ * struct drm_msm_3d_col - 3d gamut color component structure
+ * @c0: Holds c0 value
+ * @c2_c1: Holds c2/c1 values
+ */
+struct drm_msm_3d_col {
+ __u32 c0;
+ __u32 c2_c1;
+};
+/**
+ * struct drm_msm_3d_gamut - 3d gamut feature structure
+ * @flags: flags for the feature values are:
+ * 0 - no map
+ * GAMUT_3D_MAP_EN - enable map
+ * @mode: lut mode can take following values:
+ * - GAMUT_3D_MODE_17
+ * - GAMUT_3D_MODE_5
+ * - GAMUT_3D_MODE_13
+ * @scale_off: Scale offset table
+ * @col: Color component tables
+ */
+struct drm_msm_3d_gamut {
+ __u64 flags;
+ __u32 mode;
+ __u32 scale_off[GAMUT_3D_SCALE_OFF_TBL_NUM][GAMUT_3D_SCALE_OFF_SZ];
+ struct drm_msm_3d_col col[GAMUT_3D_TBL_NUM][GAMUT_3D_MODE17_TBL_SZ];
+};
#endif /* _MSM_DRM_PP_H_ */