device property: keep single value inplace
We may save a lot of lines of code and space by keeping single values inside
the struct property_entry. Refactor the implementation to do so.
Signed-off-by: Andy Shevchenko <andriy.shevchenko@linux.intel.com>
Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
diff --git a/include/linux/property.h b/include/linux/property.h
index c29460a..69a8a08 100644
--- a/include/linux/property.h
+++ b/include/linux/property.h
@@ -145,19 +145,34 @@
* struct property_entry - "Built-in" device property representation.
* @name: Name of the property.
* @length: Length of data making up the value.
- * @value: Value of the property (an array of items of the given type).
+ * @is_array: True when the property is an array.
+ * @is_string: True when property is a string.
+ * @pointer: Pointer to the property (an array of items of the given type).
+ * @value: Value of the property (when it is a single item of the given type).
*/
struct property_entry {
const char *name;
size_t length;
+ bool is_array;
+ bool is_string;
union {
- void *raw_data;
- u8 *u8_data;
- u16 *u16_data;
- u32 *u32_data;
- u64 *u64_data;
- const char **str;
- } value;
+ union {
+ void *raw_data;
+ u8 *u8_data;
+ u16 *u16_data;
+ u32 *u32_data;
+ u64 *u64_data;
+ const char **str;
+ } pointer;
+ union {
+ unsigned long long raw_data;
+ u8 u8_data;
+ u16 u16_data;
+ u32 u32_data;
+ u64 u64_data;
+ const char *str;
+ } value;
+ };
};
/**