drm/radeon/kms: disable VGA rendering engine before taking over VRAM

Before we use any of VRAM, we need to disable the VGA rendering
engine, this render text mode into a graphical framebuffer
for scanout, however it does this on vblank, and can end up
overwriting the GART table and r600 shader objects.

Signed-off-by: Dave Airlie <airlied@redhat.com>
4 files changed