ocfs2: increase the default size of local alloc windows
I have observed that the current size of 8M gives us pretty poor
fragmentation on multi-threaded workloads which do lots of writes.
Generally, I can increase the size of local alloc windows and observe a
marked decrease in fragmentation, even up and beyond window sizes of 512
megabytes. This makes sense for a couple reasons - larger local alloc means
more room for reservation windows. On multi-node workloads the larger local
alloc helps as well because we don't have to do window slides as often.
Also, I removed the OCFS2_DEFAULT_LOCAL_ALLOC_SIZE constant as it is no
longer used and the comment above it was out of date.
To test fragmentation, I used a workload which launched 4 threads that did
4k writes into a series of about 140 alternating files.
With resv_level=2, and a 4k/4k file system I observed the following average
fragmentation for various localalloc= parameters:
localalloc= avg. fragmentation
8 48
32 16
64 10
120 7
On larger cluster sizes, the difference is more dramatic.
The new default size top out at 256M, which we'll only get for cluster
sizes of 32K and above.
Signed-off-by: Mark Fasheh <mfasheh@suse.com>
Signed-off-by: Joel Becker <joel.becker@oracle.com>
diff --git a/fs/ocfs2/localalloc.h b/fs/ocfs2/localalloc.h
index 04195c6..1be9b58 100644
--- a/fs/ocfs2/localalloc.h
+++ b/fs/ocfs2/localalloc.h
@@ -31,6 +31,7 @@
void ocfs2_shutdown_local_alloc(struct ocfs2_super *osb);
void ocfs2_la_set_sizes(struct ocfs2_super *osb, int requested_mb);
+unsigned int ocfs2_la_default_mb(struct ocfs2_super *osb);
int ocfs2_begin_local_alloc_recovery(struct ocfs2_super *osb,
int node_num,