drm/amdgpu: stop using the ring index in the SA
The ring index will always collide as hash into the fence list, so use
the context number instead. That can still cause collisions, but they
are less likely than using ring indices.
Signed-off-by: Christian König <christian.koenig@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu.h b/drivers/gpu/drm/amd/amdgpu/amdgpu.h
index 9a03d56..6c7eee9 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu.h
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu.h
@@ -578,11 +578,14 @@
* Assumption is that there won't be hole (all object on same
* alignment).
*/
+
+#define AMDGPU_SA_NUM_FENCE_LISTS 32
+
struct amdgpu_sa_manager {
wait_queue_head_t wq;
struct amdgpu_bo *bo;
struct list_head *hole;
- struct list_head flist[AMDGPU_MAX_RINGS];
+ struct list_head flist[AMDGPU_SA_NUM_FENCE_LISTS];
struct list_head olist;
unsigned size;
uint64_t gpu_addr;