commit | 6e15b7124990e4b91645601e7a90d3fe72873336 | [log] [tgz] |
---|---|---|
author | Stephen Hemminger <shemminger@osdl.org> | Tue Dec 20 15:08:09 2005 -0800 |
committer | Jeff Garzik <jgarzik@pobox.com> | Sat Dec 24 09:38:35 2005 -0500 |
tree | 4b7e90e86467ed541c055a69362dc5ba8bc34ec8 | |
parent | 6ed995bb29f042eece8392d9bae0b83f84bcdb23 [diff] |
[PATCH] sky2: handle hardware packet overrun It is possible for hardware to get confused when an oversized frame is received. In that case, just drop the packet and increment a counter. Signed-off-by: Stephen Hemminger <shemminger@osdl.org> Signed-off-by: Jeff Garzik <jgarzik@pobox.com>