net: Compute protocol sequence numbers and fragment IDs using MD5.

Computers have become a lot faster since we compromised on the
partial MD4 hash which we use currently for performance reasons.

MD5 is a much safer choice, and is inline with both RFC1948 and
other ISS generators (OpenBSD, Solaris, etc.)

Furthermore, only having 24-bits of the sequence number be truly
unpredictable is a very serious limitation.  So the periodic
regeneration and 8-bit counter have been removed.  We compute and
use a full 32-bit sequence number.

For ipv6, DCCP was found to use a 32-bit truncated initial sequence
number (it needs 43-bits) and that is fixed here as well.

Reported-by: Dan Kaminsky <dan@doxpara.com>
Tested-by: Willy Tarreau <w@1wt.eu>
Signed-off-by: David S. Miller <davem@davemloft.net>
diff --git a/net/ipv6/inet6_hashtables.c b/net/ipv6/inet6_hashtables.c
index b531972..73f1a00 100644
--- a/net/ipv6/inet6_hashtables.c
+++ b/net/ipv6/inet6_hashtables.c
@@ -20,6 +20,7 @@
 #include <net/inet_connection_sock.h>
 #include <net/inet_hashtables.h>
 #include <net/inet6_hashtables.h>
+#include <net/secure_seq.h>
 #include <net/ip.h>
 
 int __inet6_hash(struct sock *sk, struct inet_timewait_sock *tw)
diff --git a/net/ipv6/tcp_ipv6.c b/net/ipv6/tcp_ipv6.c
index 78aa534..d1fb63f 100644
--- a/net/ipv6/tcp_ipv6.c
+++ b/net/ipv6/tcp_ipv6.c
@@ -61,6 +61,7 @@
 #include <net/timewait_sock.h>
 #include <net/netdma.h>
 #include <net/inet_common.h>
+#include <net/secure_seq.h>
 
 #include <asm/uaccess.h>