ida: implement idr based id allocator

Implement idr based id allocator.  ida is used the same way idr is
used but lacks id -> ptr translation and thus consumes much less
memory.  struct ida_bitmap is attached as leaf nodes to idr tree which
is managed by the idr code.  Each ida_bitmap is 128bytes long and
contains slightly less than a thousand slots.

ida is more aggressive with releasing extra resources acquired using
ida_pre_get().  After every successful id allocation, ida frees one
reserved idr_layer if possible.  Reserved ida_bitmap is not freed
automatically but only one ida_bitmap is reserved and it's almost
always used right away.  Under most circumstances, ida won't hold on
to memory for too long which isn't actively used.

Signed-off-by: Tejun Heo <htejun@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>

diff --git a/include/linux/idr.h b/include/linux/idr.h
index 8268034..915572f 100644
--- a/include/linux/idr.h
+++ b/include/linux/idr.h
@@ -83,4 +83,33 @@
 void idr_destroy(struct idr *idp);
 void idr_init(struct idr *idp);
 
+
+/*
+ * IDA - IDR based id allocator, use when translation from id to
+ * pointer isn't necessary.
+ */
+#define IDA_CHUNK_SIZE		128	/* 128 bytes per chunk */
+#define IDA_BITMAP_LONGS	(128 / sizeof(long) - 1)
+#define IDA_BITMAP_BITS		(IDA_BITMAP_LONGS * sizeof(long) * 8)
+
+struct ida_bitmap {
+	long			nr_busy;
+	unsigned long		bitmap[IDA_BITMAP_LONGS];
+};
+
+struct ida {
+	struct idr		idr;
+	struct ida_bitmap	*free_bitmap;
+};
+
+#define IDA_INIT(name)		{ .idr = IDR_INIT(name), .free_bitmap = NULL, }
+#define DEFINE_IDA(name)	struct ida name = IDA_INIT(name)
+
+int ida_pre_get(struct ida *ida, gfp_t gfp_mask);
+int ida_get_new_above(struct ida *ida, int starting_id, int *p_id);
+int ida_get_new(struct ida *ida, int *p_id);
+void ida_remove(struct ida *ida, int id);
+void ida_destroy(struct ida *ida);
+void ida_init(struct ida *ida);
+
 #endif /* __IDR_H__ */