commit | 76245adbc149170999340a61d171e29b86b02218 | [log] [tgz] |
---|---|---|
author | Thierry Reding <treding@nvidia.com> | Fri Mar 14 14:20:42 2014 +0100 |
committer | Thierry Reding <treding@nvidia.com> | Thu Jun 05 23:09:34 2014 +0200 |
tree | da6e83b2bff4f93ab95cbb3e4e1addcfca217015 | |
parent | 91eded9b481e61913d98142927b559af33a180a7 [diff] |
drm/tegra: dsi - Do not needlessly recompute pclk In some cases the pixel clock used to not be correct, which is why it had to be recomputed. It turns out that the reason why it wasn't correct is that it was used wrongly. If used correctly there's not need for the recomputation. Signed-off-by: Thierry Reding <treding@nvidia.com>