msm: kgsl: Mark the scratch buffer as privileged

Mark the scratch buffer as privileged so that it can only be accessed by
GPU through the ringbuffer. To accomplish this, we need to:

1. Move the preemption data out of the scratch buffer.
2. Disable the shadow rptr feature.
3. Trigger RPTR update from GPU using a WHERE_AM_I packet.
4. Add support for the new ucode.

Change-Id: I9b388f55f53b69028b9bbb2306cb43fd1297c52f
Signed-off-by: Akhil P Oommen <akhilpo@codeaurora.org>
Signed-off-by: Archana Sriram <apsrir@codeaurora.org>
Signed-off-by: Harshitha Sai Neelati <hsaine@codeaurora.org>
13 files changed