commit | 773af77fc479fd454c3f6836f86bf63996545cf4 | [log] [tgz] |
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author | Thierry Reding <thierry.reding@avionic-design.de> | Fri Oct 04 22:34:01 2013 +0200 |
committer | Thierry Reding <treding@nvidia.com> | Thu Oct 31 09:55:46 2013 +0100 |
tree | a3610dd713a97cf934810079da61b1196e85d95b | |
parent | 5f60ed0d840d53e9d65aa54e1a5365af8ce2769e [diff] |
drm/tegra: Add support for tiled buffer objects The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com>