drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
diff --git a/drivers/gpu/drm/tegra/dc.c b/drivers/gpu/drm/tegra/dc.c
index 054ca1b..c51aaf7 100644
--- a/drivers/gpu/drm/tegra/dc.c
+++ b/drivers/gpu/drm/tegra/dc.c
@@ -47,6 +47,7 @@
window.dst.h = crtc_h;
window.format = tegra_dc_format(fb->pixel_format);
window.bits_per_pixel = fb->bits_per_pixel;
+ window.tiled = tegra_fb_is_tiled(fb);
for (i = 0; i < drm_format_num_planes(fb->pixel_format); i++) {
struct tegra_bo *bo = tegra_fb_get_plane(fb, i);
@@ -157,6 +158,16 @@
tegra_dc_writel(dc, fb->pitches[0], DC_WIN_LINE_STRIDE);
tegra_dc_writel(dc, format, DC_WIN_COLOR_DEPTH);
+ if (tegra_fb_is_tiled(fb)) {
+ value = DC_WIN_BUFFER_ADDR_MODE_TILE_UV |
+ DC_WIN_BUFFER_ADDR_MODE_TILE;
+ } else {
+ value = DC_WIN_BUFFER_ADDR_MODE_LINEAR_UV |
+ DC_WIN_BUFFER_ADDR_MODE_LINEAR;
+ }
+
+ tegra_dc_writel(dc, value, DC_WIN_BUFFER_ADDR_MODE);
+
value = GENERAL_UPDATE | WIN_A_UPDATE;
tegra_dc_writel(dc, value, DC_CMD_STATE_CONTROL);
@@ -509,6 +520,16 @@
tegra_dc_writel(dc, h_offset, DC_WINBUF_ADDR_H_OFFSET);
tegra_dc_writel(dc, v_offset, DC_WINBUF_ADDR_V_OFFSET);
+ if (window->tiled) {
+ value = DC_WIN_BUFFER_ADDR_MODE_TILE_UV |
+ DC_WIN_BUFFER_ADDR_MODE_TILE;
+ } else {
+ value = DC_WIN_BUFFER_ADDR_MODE_LINEAR_UV |
+ DC_WIN_BUFFER_ADDR_MODE_LINEAR;
+ }
+
+ tegra_dc_writel(dc, value, DC_WIN_BUFFER_ADDR_MODE);
+
value = WIN_ENABLE;
if (yuv) {