commit | 7890b576eda75c0b412ca41470366138e1b19cfc | [log] [tgz] |
---|---|---|
author | Thierry Reding <treding@nvidia.com> | Thu Jun 05 16:12:46 2014 +0200 |
committer | Thierry Reding <treding@nvidia.com> | Mon Jun 09 12:02:48 2014 +0200 |
tree | 3be15940c29b7825c2988e37545788f65a92db8d | |
parent | 34fa183bacf9b5ecfda864857e8a797065b6b7e8 [diff] |
drm/tegra: sor - Do not hardcode number of blank symbols The number of HBLANK and VBLANK symbols can be computed at runtime so that they can be set appropriately depending on the video mode and DP link. These values are used by the packet generation logic to determine how many audio samples can be transferred during the blanking intervals. Signed-off-by: Thierry Reding <treding@nvidia.com>