locking/rwsem: Set lock ownership ASAP

In order to optimize the spinning step, we need to set the lock
owner as soon as the lock is acquired; after a successful counter
cmpxchg operation, that is. This is particularly useful as rwsems
need to set the owner to nil for readers, so there is a greater
chance of falling out of the spinning. Currently we only set the
owner much later in the game, in the more generic level -- latency
can be specially bad when waiting for a node->next pointer when
releasing the osq in up_write calls.

As such, update the owner inside rwsem_try_write_lock (when the
lock is obtained after blocking) and rwsem_try_write_lock_unqueued
(when the lock is obtained while spinning). This requires creating
a new internal rwsem.h header to share the owner related calls.

Also cleanup some headers for mutex and rwsem.

Suggested-by: Peter Zijlstra <peterz@infradead.org>
Signed-off-by: Davidlohr Bueso <dbueso@suse.de>
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Cc: Jason Low <jason.low2@hp.com>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Michel Lespinasse <walken@google.com>
Cc: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Cc: Tim Chen <tim.c.chen@linux.intel.com>
Link: http://lkml.kernel.org/r/1422609267-15102-4-git-send-email-dave@stgolabs.net
Signed-off-by: Ingo Molnar <mingo@kernel.org>
diff --git a/kernel/locking/rwsem.c b/kernel/locking/rwsem.c
index e2d3bc7..205be0c 100644
--- a/kernel/locking/rwsem.c
+++ b/kernel/locking/rwsem.c
@@ -9,29 +9,9 @@
 #include <linux/sched.h>
 #include <linux/export.h>
 #include <linux/rwsem.h>
-
 #include <linux/atomic.h>
 
-#ifdef CONFIG_RWSEM_SPIN_ON_OWNER
-static inline void rwsem_set_owner(struct rw_semaphore *sem)
-{
-	sem->owner = current;
-}
-
-static inline void rwsem_clear_owner(struct rw_semaphore *sem)
-{
-	sem->owner = NULL;
-}
-
-#else
-static inline void rwsem_set_owner(struct rw_semaphore *sem)
-{
-}
-
-static inline void rwsem_clear_owner(struct rw_semaphore *sem)
-{
-}
-#endif
+#include "rwsem.h"
 
 /*
  * lock for reading