drm/radeon: fix texture uploads with large 3d textures (bug 13980)

Texture uploads could hit the blitter coordinate limit, adjust the texture
offset when uploading the pieces. Make sure to check the end address of the
upload too.

Signed-off-by: Dave Airlie <airlied@redhat.com>
diff --git a/drivers/char/drm/radeon_state.c b/drivers/char/drm/radeon_state.c
index eee1357..11c146b 100644
--- a/drivers/char/drm/radeon_state.c
+++ b/drivers/char/drm/radeon_state.c
@@ -1662,7 +1662,7 @@
 	u32 height;
 	int i;
 	u32 texpitch, microtile;
-	u32 offset;
+	u32 offset, byte_offset;
 	RING_LOCALS;
 
 	if (radeon_check_and_fixup_offset(dev_priv, file_priv, &tex->offset)) {
@@ -1727,6 +1727,13 @@
 	} else
 		microtile = 0;
 
+	/* this might fail for zero-sized uploads - are those illegal? */
+	if (!radeon_check_offset(dev_priv, tex->offset + image->height *
+				blit_width - 1)) {
+		DRM_ERROR("Invalid final destination offset\n");
+		return -EINVAL;
+	}
+
 	DRM_DEBUG("tex=%dx%d blit=%d\n", tex_width, tex->height, blit_width);
 
 	do {
@@ -1840,6 +1847,7 @@
 		}
 
 #undef RADEON_COPY_MT
+		byte_offset = (image->y & ~2047) * blit_width;
 		buf->file_priv = file_priv;
 		buf->used = size;
 		offset = dev_priv->gart_buffers_offset + buf->offset;
@@ -1854,9 +1862,9 @@
 			 RADEON_DP_SRC_SOURCE_MEMORY |
 			 RADEON_GMC_CLR_CMP_CNTL_DIS | RADEON_GMC_WR_MSK_DIS);
 		OUT_RING((spitch << 22) | (offset >> 10));
-		OUT_RING((texpitch << 22) | (tex->offset >> 10));
+		OUT_RING((texpitch << 22) | ((tex->offset >> 10) + (byte_offset >> 10)));
 		OUT_RING(0);
-		OUT_RING((image->x << 16) | image->y);
+		OUT_RING((image->x << 16) | (image->y % 2048));
 		OUT_RING((image->width << 16) | height);
 		RADEON_WAIT_UNTIL_2D_IDLE();
 		ADVANCE_RING();