Input: appletouch - another fix for idle reset logic
Make sure we reset idlecount when we get a good (non-empty) packet.
Signed-off-by: Soeren Sonnenburg <kernel@nn7.de>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/mouse/appletouch.c b/drivers/input/mouse/appletouch.c
index a1804bf..0117817 100644
--- a/drivers/input/mouse/appletouch.c
+++ b/drivers/input/mouse/appletouch.c
@@ -502,18 +502,23 @@
/* reset the accumulator on release */
memset(dev->xy_acc, 0, sizeof(dev->xy_acc));
+ }
- /* Geyser 3 will continue to send packets continually after
- the first touch unless reinitialised. Do so if it's been
- idle for a while in order to avoid waking the kernel up
- several hundred times a second */
- if (!key && atp_is_geyser_3(dev)) {
+ /* Geyser 3 will continue to send packets continually after
+ the first touch unless reinitialised. Do so if it's been
+ idle for a while in order to avoid waking the kernel up
+ several hundred times a second */
+
+ if (atp_is_geyser_3(dev)) {
+ if (!x && !y && !key) {
dev->idlecount++;
if (dev->idlecount == 10) {
dev->valid = 0;
schedule_work(&dev->work);
}
}
+ else
+ dev->idlecount = 0;
}
input_report_key(dev->input, BTN_LEFT, key);