commit | 93aa9ae3e5523e49e4e5abacd4dbee0e4ab2d931 | [log] [tgz] |
---|---|---|
author | Eric Anholt <eric@anholt.net> | Sat Jul 02 10:10:24 2016 -0700 |
committer | Eric Anholt <eric@anholt.net> | Fri Jul 15 15:19:12 2016 -0700 |
tree | 8e226bfa2a0fb60daaeee74298f80b49e0ae37ce | |
parent | d0566c2a2f2baacefe1eb75be8a001fdd6fe84a3 [diff] |
drm/vc4: Add a bitmap of branch targets during shader validation. This isn't used yet, it's just a first step toward loop validation. During the main parsing of instructions, we need to know when we hit a new basic block so that we can reset validated state. v2: Fix a stray semicolon after an if block. (caught by kbuild test). Signed-off-by: Eric Anholt <eric@anholt.net>