Input: gameport - use module_gameport_driver

This patch converts the drivers in drivers/input/* to use
module_gameport_driver() macro which makes the code smaller
and a bit simpler.

Signed-off-by: Axel Lin <axel.lin@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
diff --git a/drivers/input/joystick/interact.c b/drivers/input/joystick/interact.c
index 16fb19d..88c2262 100644
--- a/drivers/input/joystick/interact.c
+++ b/drivers/input/joystick/interact.c
@@ -311,15 +311,4 @@
 	.disconnect	= interact_disconnect,
 };
 
-static int __init interact_init(void)
-{
-	return gameport_register_driver(&interact_drv);
-}
-
-static void __exit interact_exit(void)
-{
-	gameport_unregister_driver(&interact_drv);
-}
-
-module_init(interact_init);
-module_exit(interact_exit);
+module_gameport_driver(interact_drv);