kbuild: try harder to find symbol names in modpost

The relocation record sometimes contained an address
which was not an exactly match for a symbol.

Implment some simple logic such that if there
is a symbol within 20 bytes of the address contained
in the relocation record then print the name of this
symbol.

With this change modpost could find symbol names
for the remaining .init.text symbols in my
allyesconfig build for x86_64.

Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
diff --git a/scripts/mod/modpost.c b/scripts/mod/modpost.c
index 46660a4..902ee55 100644
--- a/scripts/mod/modpost.c
+++ b/scripts/mod/modpost.c
@@ -776,10 +776,13 @@
  * In other cases the symbol needs to be looked up in the symbol table
  * based on section and address.
  *  **/
-static Elf_Sym *find_elf_symbol(struct elf_info *elf, Elf_Addr addr,
+static Elf_Sym *find_elf_symbol(struct elf_info *elf, Elf64_Sword addr,
 				Elf_Sym *relsym)
 {
 	Elf_Sym *sym;
+	Elf_Sym *near = NULL;
+	Elf64_Sword distance = 20;
+	Elf64_Sword d;
 
 	if (relsym->st_name != 0)
 		return relsym;
@@ -790,8 +793,20 @@
 			continue;
 		if (sym->st_value == addr)
 			return sym;
+		/* Find a symbol nearby - addr are maybe negative */
+		d = sym->st_value - addr;
+		if (d < 0)
+			d = addr - sym->st_value;
+		if (d < distance) {
+			distance = d;
+			near = sym;
+		}
 	}
-	return NULL;
+	/* We need a close match */
+	if (distance < 20)
+		return near;
+	else
+		return NULL;
 }
 
 static inline int is_arm_mapping_symbol(const char *str)