powerpc/ps3: Replace the flip_ctl logic in ps3av and ps3fb by a mutex
Introduce ps3_gpu_mutex to synchronizes GPU-related operations, like:
- invoking the L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT command using the
lv1_gpu_context_attribute() hypervisor call,
- handling the PS3AV_CID_AVB_PARAM packet in the PS3 A/V Settings driver.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
diff --git a/drivers/ps3/ps3av.c b/drivers/ps3/ps3av.c
index 06848b2..5324978 100644
--- a/drivers/ps3/ps3av.c
+++ b/drivers/ps3/ps3av.c
@@ -59,8 +59,6 @@
struct ps3av_reply_hdr reply_hdr;
u8 raw[PS3AV_BUF_SIZE];
} recv_buf;
- void (*flip_ctl)(int on, void *data);
- void *flip_data;
} *ps3av;
/* color space */
@@ -939,24 +937,6 @@
EXPORT_SYMBOL_GPL(ps3av_audio_mute);
-void ps3av_register_flip_ctl(void (*flip_ctl)(int on, void *data),
- void *flip_data)
-{
- mutex_lock(&ps3av->mutex);
- ps3av->flip_ctl = flip_ctl;
- ps3av->flip_data = flip_data;
- mutex_unlock(&ps3av->mutex);
-}
-EXPORT_SYMBOL_GPL(ps3av_register_flip_ctl);
-
-void ps3av_flip_ctl(int on)
-{
- mutex_lock(&ps3av->mutex);
- if (ps3av->flip_ctl)
- ps3av->flip_ctl(on, ps3av->flip_data);
- mutex_unlock(&ps3av->mutex);
-}
-
static int ps3av_probe(struct ps3_system_bus_device *dev)
{
int res;
diff --git a/drivers/ps3/ps3av_cmd.c b/drivers/ps3/ps3av_cmd.c
index 11eb503..716596e 100644
--- a/drivers/ps3/ps3av_cmd.c
+++ b/drivers/ps3/ps3av_cmd.c
@@ -864,7 +864,7 @@
{
int res;
- ps3av_flip_ctl(0); /* flip off */
+ mutex_lock(&ps3_gpu_mutex);
/* avb packet */
res = ps3av_do_pkt(PS3AV_CID_AVB_PARAM, send_len, sizeof(*avb),
@@ -878,7 +878,7 @@
res);
out:
- ps3av_flip_ctl(1); /* flip on */
+ mutex_unlock(&ps3_gpu_mutex);
return res;
}
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index 4b5d8077..bd3e39b 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -460,12 +460,16 @@
line_length |= (u64)src_line_length << 32;
src_offset += GPU_FB_START;
+
+ mutex_lock(&ps3_gpu_mutex);
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
dst_offset, GPU_IOIF + src_offset,
L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
(width << 16) | height,
line_length);
+ mutex_unlock(&ps3_gpu_mutex);
+
if (status)
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
@@ -784,15 +788,6 @@
return 0;
}
-static void ps3fb_flip_ctl(int on, void *data)
-{
- struct ps3fb_priv *priv = data;
- if (on)
- atomic_dec_if_positive(&priv->ext_flip);
- else
- atomic_inc(&priv->ext_flip);
-}
-
/*
* ioctl
@@ -1228,7 +1223,6 @@
}
ps3fb.task = task;
- ps3av_register_flip_ctl(ps3fb_flip_ctl, &ps3fb);
return 0;
@@ -1258,10 +1252,9 @@
dev_dbg(&dev->core, " -> %s:%d\n", __func__, __LINE__);
- ps3fb_flip_ctl(0, &ps3fb); /* flip off */
+ atomic_inc(&ps3fb.ext_flip); /* flip off */
ps3fb.dinfo->irq.mask = 0;
- ps3av_register_flip_ctl(NULL, NULL);
if (ps3fb.task) {
struct task_struct *task = ps3fb.task;
ps3fb.task = NULL;