[PATCH] nvidia-agp: use time_before_eq()

It deals with wrapping correctly and is nicer to read.

Signed-off-by: Marcelo Feitoza Parisi <marcelo@feitoza.com.br>
Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com>
Cc: Dave Jones <davej@codemonkey.org.uk>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
1 file changed