[POWERPC] PS3: Use clear_bit
Replace the inline asm with bitops in the PS3 interrupt
chip mask routines.
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Paul Mackerras <paulus@samba.org>
diff --git a/arch/powerpc/platforms/ps3/interrupt.c b/arch/powerpc/platforms/ps3/interrupt.c
index e2de899..67e32ec 100644
--- a/arch/powerpc/platforms/ps3/interrupt.c
+++ b/arch/powerpc/platforms/ps3/interrupt.c
@@ -100,24 +100,13 @@
static void ps3_chip_mask(unsigned int virq)
{
struct ps3_private *pd = get_irq_chip_data(virq);
- u64 bit = 0x8000000000000000UL >> virq;
- u64 *p = &pd->bmp.mask;
- u64 old;
unsigned long flags;
pr_debug("%s:%d: thread_id %lu, virq %d\n", __func__, __LINE__,
pd->thread_id, virq);
local_irq_save(flags);
- asm volatile(
- "1: ldarx %0,0,%3\n"
- "andc %0,%0,%2\n"
- "stdcx. %0,0,%3\n"
- "bne- 1b"
- : "=&r" (old), "+m" (*p)
- : "r" (bit), "r" (p)
- : "cc" );
-
+ clear_bit(63 - virq, &pd->bmp.mask);
lv1_did_update_interrupt_mask(pd->ppe_id, pd->thread_id);
local_irq_restore(flags);
}
@@ -132,24 +121,13 @@
static void ps3_chip_unmask(unsigned int virq)
{
struct ps3_private *pd = get_irq_chip_data(virq);
- u64 bit = 0x8000000000000000UL >> virq;
- u64 *p = &pd->bmp.mask;
- u64 old;
unsigned long flags;
pr_debug("%s:%d: thread_id %lu, virq %d\n", __func__, __LINE__,
pd->thread_id, virq);
local_irq_save(flags);
- asm volatile(
- "1: ldarx %0,0,%3\n"
- "or %0,%0,%2\n"
- "stdcx. %0,0,%3\n"
- "bne- 1b"
- : "=&r" (old), "+m" (*p)
- : "r" (bit), "r" (p)
- : "cc" );
-
+ set_bit(63 - virq, &pd->bmp.mask);
lv1_did_update_interrupt_mask(pd->ppe_id, pd->thread_id);
local_irq_restore(flags);
}