drm/i915: Boost RPS frequency for CPU stalls

If we encounter a situation where the CPU blocks waiting for results
from the GPU, give the GPU a kick to boost its the frequency.

This should work to reduce user interface stalls and to quickly promote
mesa to high frequencies - but the cost is that our requested frequency
stalls high (as we do not idle for long enough before rc6 to start
reducing frequencies, nor are we aggressive at down clocking an
underused GPU). However, this should be mitigated by rc6 itself powering
off the GPU when idle, and that energy use is dependent upon the workload
of the GPU in addition to its frequency (e.g. the math or sampler
functions only consume power when used). Still, this is likely to
adversely affect light workloads.

In particular, this nearly eliminates the highly noticeable wake-up lag
in animations from idle. For example, expose or workspace transitions.
(However, given the situation where we fail to downclock, our requested
frequency is almost always the maximum, except for Baytrail where we
manually downclock upon idling. This often masks the latency of
upclocking after being idle, so animations are typically smooth - at the
cost of increased power consumption.)

Stéphane raised the concern that this will punish good applications and
reward bad applications - but due to the nature of how mesa performs its
client throttling, I believe all mesa applications will be roughly
equally affected. To address this concern, and to prevent applications
like compositors from permanently boosting the RPS state, we ratelimit the
frequency of the wait-boosts each client recieves.

Unfortunately, this techinique is ineffective with Ironlake - which also
has dynamic render power states and suffers just as dramatically. For
Ironlake, the thermal/power headroom is shared with the CPU through
Intelligent Power Sharing and the intel-ips module. This leaves us with
no GPU boost frequencies available when coming out of idle, and due to
hardware limitations we cannot change the arbitration between the CPU and
GPU quickly enough to be effective.

v2: Limit each client to receiving a single boost for each active period.
    Tested by QA to only marginally increase power, and to demonstrably
    increase throughput in games. No latency measurements yet.

v3: Cater for front-buffer rendering with manual throttling.

v4: Tidy up.

v5: Sadly the compositor needs frequent boosts as it may never idle, but
due to its picking mechanism (using ReadPixels) may require frequent
waits. Those waits, along with the waits for the vrefresh swap, conspire
to keep the GPU at low frequencies despite the interactive latency. To
overcome this we ditch the one-boost-per-active-period and just ratelimit
the number of wait-boosts each client can receive.

Reported-and-tested-by: Paul Neumann <paul104x@yahoo.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68716
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Stéphane Marchesin <stephane.marchesin@gmail.com>
Cc: Owen Taylor <otaylor@redhat.com>
Cc: "Meng, Mengmeng" <mengmeng.meng@intel.com>
Cc: "Zhuang, Lena" <lena.zhuang@intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
[danvet: No extern for function prototypes in headers.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index 79bbcf9..d1c6b92 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -844,9 +844,6 @@
 	struct work_struct work;
 	u32 pm_iir;
 
-	/* On vlv we need to manually drop to Vmin with a delayed work. */
-	struct delayed_work vlv_work;
-
 	/* The below variables an all the rps hw state are protected by
 	 * dev->struct mutext. */
 	u8 cur_delay;
@@ -965,6 +962,15 @@
 	struct delayed_work retire_work;
 
 	/**
+	 * When we detect an idle GPU, we want to turn on
+	 * powersaving features. So once we see that there
+	 * are no more requests outstanding and no more
+	 * arrive within a small period of time, we fire
+	 * off the idle_work.
+	 */
+	struct delayed_work idle_work;
+
+	/**
 	 * Are we in a non-interruptible section of code like
 	 * modesetting?
 	 */
@@ -1597,13 +1603,17 @@
 };
 
 struct drm_i915_file_private {
+	struct drm_i915_private *dev_priv;
+
 	struct {
 		spinlock_t lock;
 		struct list_head request_list;
+		struct delayed_work idle_work;
 	} mm;
 	struct idr context_idr;
 
 	struct i915_ctx_hang_stats hang_stats;
+	atomic_t rps_wait_boost;
 };
 
 #define INTEL_INFO(dev)	(to_i915(dev)->info)
@@ -1953,7 +1963,7 @@
 	}
 }
 
-void i915_gem_retire_requests(struct drm_device *dev);
+bool i915_gem_retire_requests(struct drm_device *dev);
 void i915_gem_retire_requests_ring(struct intel_ring_buffer *ring);
 int __must_check i915_gem_check_wedge(struct i915_gpu_error *error,
 				      bool interruptible);
@@ -2004,6 +2014,7 @@
 void i915_gem_detach_phys_object(struct drm_device *dev,
 				 struct drm_i915_gem_object *obj);
 void i915_gem_free_all_phys_object(struct drm_device *dev);
+int i915_gem_open(struct drm_device *dev, struct drm_file *file);
 void i915_gem_release(struct drm_device *dev, struct drm_file *file);
 
 uint32_t