drm/msm: Expose our reservation object when exporting a dmabuf.

commit 43523eba79bda8f5b4c27f8ffe20ea078d20113a upstream.

Without this, polling on the dma-buf (and presumably other devices
synchronizing against our rendering) would return immediately, even
while the BO was busy.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Rob Clark <robdclark@gmail.com>
Cc: linux-arm-msm@vger.kernel.org
Cc: freedreno@lists.freedesktop.org
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>

diff --git a/drivers/gpu/drm/msm/msm_drv.h b/drivers/gpu/drm/msm/msm_drv.h
index d0da52f..bc98d48 100644
--- a/drivers/gpu/drm/msm/msm_drv.h
+++ b/drivers/gpu/drm/msm/msm_drv.h
@@ -203,6 +203,7 @@
 void *msm_gem_prime_vmap(struct drm_gem_object *obj);
 void msm_gem_prime_vunmap(struct drm_gem_object *obj, void *vaddr);
 int msm_gem_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
+struct reservation_object *msm_gem_prime_res_obj(struct drm_gem_object *obj);
 struct drm_gem_object *msm_gem_prime_import_sg_table(struct drm_device *dev,
 		struct dma_buf_attachment *attach, struct sg_table *sg);
 int msm_gem_prime_pin(struct drm_gem_object *obj);