| Media Controller devices |
| ------------------------ |
| |
| Media Controller |
| ~~~~~~~~~~~~~~~~ |
| |
| The media controller userspace API is documented in |
| :ref:`the Media Controller uAPI book <media_controller>`. This document focus |
| on the kernel-side implementation of the media framework. |
| |
| Abstract media device model |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Discovering a device internal topology, and configuring it at runtime, is one |
| of the goals of the media framework. To achieve this, hardware devices are |
| modelled as an oriented graph of building blocks called entities connected |
| through pads. |
| |
| An entity is a basic media hardware building block. It can correspond to |
| a large variety of logical blocks such as physical hardware devices |
| (CMOS sensor for instance), logical hardware devices (a building block |
| in a System-on-Chip image processing pipeline), DMA channels or physical |
| connectors. |
| |
| A pad is a connection endpoint through which an entity can interact with |
| other entities. Data (not restricted to video) produced by an entity |
| flows from the entity's output to one or more entity inputs. Pads should |
| not be confused with physical pins at chip boundaries. |
| |
| A link is a point-to-point oriented connection between two pads, either |
| on the same entity or on different entities. Data flows from a source |
| pad to a sink pad. |
| |
| Media device |
| ^^^^^^^^^^^^ |
| |
| A media device is represented by a :c:type:`struct media_device <media_device>` |
| instance, defined in ``include/media/media-device.h``. |
| Allocation of the structure is handled by the media device driver, usually by |
| embedding the :c:type:`media_device` instance in a larger driver-specific |
| structure. |
| |
| Drivers register media device instances by calling |
| :c:func:`__media_device_register()` via the macro ``media_device_register()`` |
| and unregistered by calling :c:func:`media_device_unregister()`. |
| |
| Entities |
| ^^^^^^^^ |
| |
| Entities are represented by a :c:type:`struct media_entity <media_entity>` |
| instance, defined in ``include/media/media-entity.h``. The structure is usually |
| embedded into a higher-level structure, such as |
| :c:type:`v4l2_subdev` or :c:type:`video_device` |
| instances, although drivers can allocate entities directly. |
| |
| Drivers initialize entity pads by calling |
| :c:func:`media_entity_pads_init()`. |
| |
| Drivers register entities with a media device by calling |
| :c:func:`media_device_register_entity()` |
| and unregistred by calling |
| :c:func:`media_device_unregister_entity()`. |
| |
| Interfaces |
| ^^^^^^^^^^ |
| |
| Interfaces are represented by a |
| :c:type:`struct media_interface <media_interface>` instance, defined in |
| ``include/media/media-entity.h``. Currently, only one type of interface is |
| defined: a device node. Such interfaces are represented by a |
| :c:type:`struct media_intf_devnode <media_intf_devnode>`. |
| |
| Drivers initialize and create device node interfaces by calling |
| :c:func:`media_devnode_create()` |
| and remove them by calling: |
| :c:func:`media_devnode_remove()`. |
| |
| Pads |
| ^^^^ |
| Pads are represented by a :c:type:`struct media_pad <media_pad>` instance, |
| defined in ``include/media/media-entity.h``. Each entity stores its pads in |
| a pads array managed by the entity driver. Drivers usually embed the array in |
| a driver-specific structure. |
| |
| Pads are identified by their entity and their 0-based index in the pads |
| array. |
| |
| Both information are stored in the :c:type:`struct media_pad`, making the |
| :c:type:`media_pad` pointer the canonical way to store and pass link references. |
| |
| Pads have flags that describe the pad capabilities and state. |
| |
| ``MEDIA_PAD_FL_SINK`` indicates that the pad supports sinking data. |
| ``MEDIA_PAD_FL_SOURCE`` indicates that the pad supports sourcing data. |
| |
| .. note:: |
| |
| One and only one of ``MEDIA_PAD_FL_SINK`` or ``MEDIA_PAD_FL_SOURCE`` must |
| be set for each pad. |
| |
| Links |
| ^^^^^ |
| |
| Links are represented by a :c:type:`struct media_link <media_link>` instance, |
| defined in ``include/media/media-entity.h``. There are two types of links: |
| |
| **1. pad to pad links**: |
| |
| Associate two entities via their PADs. Each entity has a list that points |
| to all links originating at or targeting any of its pads. |
| A given link is thus stored twice, once in the source entity and once in |
| the target entity. |
| |
| Drivers create pad to pad links by calling: |
| :c:func:`media_create_pad_link()` and remove with |
| :c:func:`media_entity_remove_links()`. |
| |
| **2. interface to entity links**: |
| |
| Associate one interface to a Link. |
| |
| Drivers create interface to entity links by calling: |
| :c:func:`media_create_intf_link()` and remove with |
| :c:func:`media_remove_intf_links()`. |
| |
| .. note:: |
| |
| Links can only be created after having both ends already created. |
| |
| Links have flags that describe the link capabilities and state. The |
| valid values are described at :c:func:`media_create_pad_link()` and |
| :c:func:`media_create_intf_link()`. |
| |
| Graph traversal |
| ^^^^^^^^^^^^^^^ |
| |
| The media framework provides APIs to iterate over entities in a graph. |
| |
| To iterate over all entities belonging to a media device, drivers can use |
| the media_device_for_each_entity macro, defined in |
| ``include/media/media-device.h``. |
| |
| .. code-block:: c |
| |
| struct media_entity *entity; |
| |
| media_device_for_each_entity(entity, mdev) { |
| // entity will point to each entity in turn |
| ... |
| } |
| |
| Drivers might also need to iterate over all entities in a graph that can be |
| reached only through enabled links starting at a given entity. The media |
| framework provides a depth-first graph traversal API for that purpose. |
| |
| .. note:: |
| |
| Graphs with cycles (whether directed or undirected) are **NOT** |
| supported by the graph traversal API. To prevent infinite loops, the graph |
| traversal code limits the maximum depth to ``MEDIA_ENTITY_ENUM_MAX_DEPTH``, |
| currently defined as 16. |
| |
| Drivers initiate a graph traversal by calling |
| :c:func:`media_entity_graph_walk_start()` |
| |
| The graph structure, provided by the caller, is initialized to start graph |
| traversal at the given entity. |
| |
| Drivers can then retrieve the next entity by calling |
| :c:func:`media_entity_graph_walk_next()` |
| |
| When the graph traversal is complete the function will return ``NULL``. |
| |
| Graph traversal can be interrupted at any moment. No cleanup function call |
| is required and the graph structure can be freed normally. |
| |
| Helper functions can be used to find a link between two given pads, or a pad |
| connected to another pad through an enabled link |
| :c:func:`media_entity_find_link()` and |
| :c:func:`media_entity_remote_pad()`. |
| |
| Use count and power handling |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Due to the wide differences between drivers regarding power management |
| needs, the media controller does not implement power management. However, |
| the :c:type:`struct media_entity <media_entity>` includes a ``use_count`` |
| field that media drivers |
| can use to track the number of users of every entity for power management |
| needs. |
| |
| The :c:type:`media_entity<media_entity>`.\ ``use_count`` field is owned by |
| media drivers and must not be |
| touched by entity drivers. Access to the field must be protected by the |
| :c:type:`media_device`.\ ``graph_mutex`` lock. |
| |
| Links setup |
| ^^^^^^^^^^^ |
| |
| Link properties can be modified at runtime by calling |
| :c:func:`media_entity_setup_link()`. |
| |
| Pipelines and media streams |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| When starting streaming, drivers must notify all entities in the pipeline to |
| prevent link states from being modified during streaming by calling |
| :c:func:`media_entity_pipeline_start()`. |
| |
| The function will mark all entities connected to the given entity through |
| enabled links, either directly or indirectly, as streaming. |
| |
| The :c:type:`struct media_pipeline <media_pipeline>` instance pointed to by |
| the pipe argument will be stored in every entity in the pipeline. |
| Drivers should embed the :c:type:`struct media_pipeline <media_pipeline>` |
| in higher-level pipeline structures and can then access the |
| pipeline through the :c:type:`struct media_entity <media_entity>` |
| pipe field. |
| |
| Calls to :c:func:`media_entity_pipeline_start()` can be nested. |
| The pipeline pointer must be identical for all nested calls to the function. |
| |
| :c:func:`media_entity_pipeline_start()` may return an error. In that case, |
| it will clean up any of the changes it did by itself. |
| |
| When stopping the stream, drivers must notify the entities with |
| :c:func:`media_entity_pipeline_stop()`. |
| |
| If multiple calls to :c:func:`media_entity_pipeline_start()` have been |
| made the same number of :c:func:`media_entity_pipeline_stop()` calls |
| are required to stop streaming. |
| The :c:type:`media_entity`.\ ``pipe`` field is reset to ``NULL`` on the last |
| nested stop call. |
| |
| Link configuration will fail with ``-EBUSY`` by default if either end of the |
| link is a streaming entity. Links that can be modified while streaming must |
| be marked with the ``MEDIA_LNK_FL_DYNAMIC`` flag. |
| |
| If other operations need to be disallowed on streaming entities (such as |
| changing entities configuration parameters) drivers can explicitly check the |
| media_entity stream_count field to find out if an entity is streaming. This |
| operation must be done with the media_device graph_mutex held. |
| |
| Link validation |
| ^^^^^^^^^^^^^^^ |
| |
| Link validation is performed by :c:func:`media_entity_pipeline_start()` |
| for any entity which has sink pads in the pipeline. The |
| :c:type:`media_entity`.\ ``link_validate()`` callback is used for that |
| purpose. In ``link_validate()`` callback, entity driver should check |
| that the properties of the source pad of the connected entity and its own |
| sink pad match. It is up to the type of the entity (and in the end, the |
| properties of the hardware) what matching actually means. |
| |
| Subsystems should facilitate link validation by providing subsystem specific |
| helper functions to provide easy access for commonly needed information, and |
| in the end provide a way to use driver-specific callbacks. |
| |
| .. kernel-doc:: include/media/media-device.h |
| |
| .. kernel-doc:: include/media/media-devnode.h |
| |
| .. kernel-doc:: include/media/media-entity.h |