ASoC: wm_adsp: Improve round to next 4-byte boundary

Whilst the existing code does correctly round to the next 4-byte boundary
it does so rather inefficiently. This patch changes the rounding to be
simpler and more efficient.

Signed-off-by: Charles Keepax <ckeepax@opensource.wolfsonmicro.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
diff --git a/sound/soc/codecs/wm_adsp.c b/sound/soc/codecs/wm_adsp.c
index 14414ea..e625ced 100644
--- a/sound/soc/codecs/wm_adsp.c
+++ b/sound/soc/codecs/wm_adsp.c
@@ -1184,7 +1184,6 @@
 	int ret, pos, blocks, type, offset, reg;
 	char *file;
 	struct wm_adsp_buf *buf;
-	int tmp;
 
 	file = kzalloc(PAGE_SIZE, GFP_KERNEL);
 	if (file == NULL)
@@ -1334,12 +1333,7 @@
 			}
 		}
 
-		tmp = le32_to_cpu(blk->len) % 4;
-		if (tmp)
-			pos += le32_to_cpu(blk->len) + (4 - tmp) + sizeof(*blk);
-		else
-			pos += le32_to_cpu(blk->len) + sizeof(*blk);
-
+		pos += (le32_to_cpu(blk->len) + sizeof(*blk) + 3) & ~0x03;
 		blocks++;
 	}