ps3fb: Tear down FB setup during cleanup

During cleanup, use L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE to tear down the setup
done by L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP.

This allows unloading and reloading of ps3fb while the sound driver keeps the
GPU open.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: linux-fbdev-devel@lists.sourceforge.net
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index 13c876c..1baa1c9 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -1123,7 +1123,7 @@
 
 	info = framebuffer_alloc(sizeof(struct ps3fb_par), &dev->core);
 	if (!info)
-		goto err_context_unmap;
+		goto err_context_fb_close;
 
 	par = info->par;
 	par->mode_id = ~ps3fb_mode;	/* != ps3fb_mode, to trigger change */
@@ -1188,6 +1188,8 @@
 	fb_dealloc_cmap(&info->cmap);
 err_framebuffer_release:
 	framebuffer_release(info);
+err_context_fb_close:
+	lv1_gpu_fb_close(ps3fb.context_handle);
 err_context_unmap:
 	lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
 			      ps3fb_videomemory.size, CBE_IOPTE_M);
@@ -1233,6 +1235,7 @@
 		info = dev->core.driver_data = NULL;
 	}
 	iounmap((u8 __force __iomem *)ps3fb.dinfo);
+	lv1_gpu_fb_close(ps3fb.context_handle);
 	lv1_gpu_context_iomap(ps3fb.context_handle, GPU_IOIF, xdr_lpar,
 			      ps3fb_videomemory.size, CBE_IOPTE_M);
 	lv1_gpu_context_free(ps3fb.context_handle);