Use Little Endian for Dirty Bitmap
We currently use host endian long types to store information
in the dirty bitmap.
This works reasonably well on Little Endian targets, because the
u32 after the first contains the next 32 bits. On Big Endian this
breaks completely though, forcing us to be inventive here.
So Ben suggested to always use Little Endian, which looks reasonable.
We only have dirty bitmap implemented in Little Endian targets so far
and since PowerPC would be the first Big Endian platform, we can just
as well switch to Little Endian always with little effort without
breaking existing targets.
Signed-off-by: Alexander Graf <agraf@suse.de>
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
1 file changed