drm/msm: introduce msm_fence_context
Better encapsulate the per-timeline stuff into fence-context. For now
there is just a single fence-context, but eventually we'll also have one
per-CRTC to enable fully explicit fencing.
Signed-off-by: Rob Clark <robdclark@gmail.com>
diff --git a/drivers/gpu/drm/msm/msm_atomic.c b/drivers/gpu/drm/msm/msm_atomic.c
index fab0c2d..a2a3d9f 100644
--- a/drivers/gpu/drm/msm/msm_atomic.c
+++ b/drivers/gpu/drm/msm/msm_atomic.c
@@ -18,6 +18,7 @@
#include "msm_drv.h"
#include "msm_kms.h"
#include "msm_gem.h"
+#include "msm_gpu.h" /* temporary */
#include "msm_fence.h"
struct msm_commit {
@@ -202,6 +203,7 @@
int msm_atomic_commit(struct drm_device *dev,
struct drm_atomic_state *state, bool nonblock)
{
+ struct msm_drm_private *priv = dev->dev_private;
int nplanes = dev->mode_config.num_total_plane;
int ncrtcs = dev->mode_config.num_crtc;
ktime_t timeout;
@@ -276,15 +278,16 @@
* current layout.
*/
- if (nonblock) {
- msm_queue_fence_cb(dev, &c->fence_cb, c->fence);
+ if (nonblock && priv->gpu) {
+ msm_queue_fence_cb(priv->gpu->fctx, &c->fence_cb, c->fence);
return 0;
}
timeout = ktime_add_ms(ktime_get(), 1000);
/* uninterruptible wait */
- msm_wait_fence(dev, c->fence, &timeout, false);
+ if (priv->gpu)
+ msm_wait_fence(priv->gpu->fctx, c->fence, &timeout, false);
complete_commit(c);