drm/msm/sde: Add support for Memory Color in plane

Add support for skin, sky, and foliage memory color hardware in
planes which have color processing hardwares.

Change-Id: I9ec72f44f36939cae90215bc668f3186d140e8b8
Signed-off-by: Benet Clark <benetc@codeaurora.org>
diff --git a/drivers/gpu/drm/msm/sde/sde_hw_color_processing_v1_7.h b/drivers/gpu/drm/msm/sde/sde_hw_color_processing_v1_7.h
index 788bde0..174ed85 100644
--- a/drivers/gpu/drm/msm/sde/sde_hw_color_processing_v1_7.h
+++ b/drivers/gpu/drm/msm/sde/sde_hw_color_processing_v1_7.h
@@ -43,4 +43,14 @@
  */
 void sde_setup_pipe_pa_cont_v1_7(struct sde_hw_pipe *ctx, void *cfg);
 
+/**
+ * sde_setup_pipe_pa_memcol_v1_7 - setup SSPP memory color in v1.7 hardware
+ * @ctx: Pointer to pipe context
+ * @type: Memory color type (Skin, sky, or foliage)
+ * @cfg: Pointer to memory color config data
+ */
+void sde_setup_pipe_pa_memcol_v1_7(struct sde_hw_pipe *ctx,
+				   enum sde_memcolor_type type,
+				   void *cfg);
+
 #endif