drm/i915: Set the map-and-fenceable flag for preallocated objects

As we mark the preallocated objects as bound, we should also flag them
correctly as being map-and-fenceable (if appropriate!) so that later
users do not get confused and try and rebind the pinned vma in order to
get a map-and-fenceable binding.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: "Goel, Akash" <akash.goel@intel.com>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Jesse Barnes <jbarnes@virtuousgeek.org>
Cc: drm-intel-fixes@lists.freedesktop.org
Link: http://patchwork.freedesktop.org/patch/msgid/1448029000-10616-1-git-send-email-chris@chris-wilson.co.uk
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index 1943b8f..1d28d90 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -2894,6 +2894,7 @@
 
 int i915_vma_bind(struct i915_vma *vma, enum i915_cache_level cache_level,
 		  u32 flags);
+void __i915_vma_set_map_and_fenceable(struct i915_vma *vma);
 int __must_check i915_vma_unbind(struct i915_vma *vma);
 /*
  * BEWARE: Do not use the function below unless you can _absolutely_