crypto: sha256 - Optimized sha256 x86_64 routine using AVX2's RORX instructions

Provides SHA256 x86_64 assembly routine optimized with SSE, AVX and
AVX2's RORX instructions.  Speedup of 70% or more has been
measured over the generic implementation.

Signed-off-by: Tim Chen <tim.c.chen@linux.intel.com>
Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
diff --git a/arch/x86/crypto/sha256-avx2-asm.S b/arch/x86/crypto/sha256-avx2-asm.S
new file mode 100644
index 0000000..9e86944
--- /dev/null
+++ b/arch/x86/crypto/sha256-avx2-asm.S
@@ -0,0 +1,772 @@
+########################################################################
+# Implement fast SHA-256 with AVX2 instructions. (x86_64)
+#
+# Copyright (C) 2013 Intel Corporation.
+#
+# Authors:
+#     James Guilford <james.guilford@intel.com>
+#     Kirk Yap <kirk.s.yap@intel.com>
+#     Tim Chen <tim.c.chen@linux.intel.com>
+#
+# This software is available to you under a choice of one of two
+# licenses.  You may choose to be licensed under the terms of the GNU
+# General Public License (GPL) Version 2, available from the file
+# COPYING in the main directory of this source tree, or the
+# OpenIB.org BSD license below:
+#
+#     Redistribution and use in source and binary forms, with or
+#     without modification, are permitted provided that the following
+#     conditions are met:
+#
+#      - Redistributions of source code must retain the above
+#        copyright notice, this list of conditions and the following
+#        disclaimer.
+#
+#      - Redistributions in binary form must reproduce the above
+#        copyright notice, this list of conditions and the following
+#        disclaimer in the documentation and/or other materials
+#        provided with the distribution.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+#
+########################################################################
+#
+# This code is described in an Intel White-Paper:
+# "Fast SHA-256 Implementations on Intel Architecture Processors"
+#
+# To find it, surf to http://www.intel.com/p/en_US/embedded
+# and search for that title.
+#
+########################################################################
+# This code schedules 2 blocks at a time, with 4 lanes per block
+########################################################################
+
+#ifdef CONFIG_AS_AVX2
+#include <linux/linkage.h>
+
+## assume buffers not aligned
+#define	VMOVDQ vmovdqu
+
+################################ Define Macros
+
+# addm [mem], reg
+# Add reg to mem using reg-mem add and store
+.macro addm p1 p2
+	add	\p1, \p2
+	mov	\p2, \p1
+.endm
+
+################################
+
+X0 = %ymm4
+X1 = %ymm5
+X2 = %ymm6
+X3 = %ymm7
+
+# XMM versions of above
+XWORD0 = %xmm4
+XWORD1 = %xmm5
+XWORD2 = %xmm6
+XWORD3 = %xmm7
+
+XTMP0 = %ymm0
+XTMP1 = %ymm1
+XTMP2 = %ymm2
+XTMP3 = %ymm3
+XTMP4 = %ymm8
+XFER  = %ymm9
+XTMP5 = %ymm11
+
+SHUF_00BA =	%ymm10 # shuffle xBxA -> 00BA
+SHUF_DC00 =	%ymm12 # shuffle xDxC -> DC00
+BYTE_FLIP_MASK = %ymm13
+
+X_BYTE_FLIP_MASK = %xmm13 # XMM version of BYTE_FLIP_MASK
+
+NUM_BLKS = %rdx	# 3rd arg
+CTX	= %rsi  # 2nd arg
+INP	= %rdi	# 1st arg
+c	= %ecx
+d	= %r8d
+e       = %edx	# clobbers NUM_BLKS
+y3	= %edi	# clobbers INP
+
+
+TBL	= %rbp
+SRND	= CTX	# SRND is same register as CTX
+
+a = %eax
+b = %ebx
+f = %r9d
+g = %r10d
+h = %r11d
+old_h = %r11d
+
+T1 = %r12d
+y0 = %r13d
+y1 = %r14d
+y2 = %r15d
+
+
+_XFER_SIZE	= 2*64*4	# 2 blocks, 64 rounds, 4 bytes/round
+_XMM_SAVE_SIZE	= 0
+_INP_END_SIZE	= 8
+_INP_SIZE	= 8
+_CTX_SIZE	= 8
+_RSP_SIZE	= 8
+
+_XFER		= 0
+_XMM_SAVE	= _XFER     + _XFER_SIZE
+_INP_END	= _XMM_SAVE + _XMM_SAVE_SIZE
+_INP		= _INP_END  + _INP_END_SIZE
+_CTX		= _INP      + _INP_SIZE
+_RSP		= _CTX      + _CTX_SIZE
+STACK_SIZE	= _RSP      + _RSP_SIZE
+
+# rotate_Xs
+# Rotate values of symbols X0...X3
+.macro rotate_Xs
+	X_ = X0
+	X0 = X1
+	X1 = X2
+	X2 = X3
+	X3 = X_
+.endm
+
+# ROTATE_ARGS
+# Rotate values of symbols a...h
+.macro ROTATE_ARGS
+	old_h = h
+	TMP_ = h
+	h = g
+	g = f
+	f = e
+	e = d
+	d = c
+	c = b
+	b = a
+	a = TMP_
+.endm
+
+.macro FOUR_ROUNDS_AND_SCHED disp
+################################### RND N + 0 ############################
+
+	mov	a, y3		# y3 = a                                # MAJA
+	rorx	$25, e, y0	# y0 = e >> 25				# S1A
+	rorx	$11, e, y1	# y1 = e >> 11				# S1B
+
+	addl	\disp(%rsp, SRND), h		# h = k + w + h         # --
+	or	c, y3		# y3 = a|c                              # MAJA
+	vpalignr $4, X2, X3, XTMP0 # XTMP0 = W[-7]
+	mov	f, y2		# y2 = f                                # CH
+	rorx	$13, a, T1	# T1 = a >> 13				# S0B
+
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11)		# S1
+	xor	g, y2		# y2 = f^g                              # CH
+	vpaddd	X0, XTMP0, XTMP0 # XTMP0 = W[-7] + W[-16]# y1 = (e >> 6)# S1
+	rorx	$6, e, y1	# y1 = (e >> 6)				# S1
+
+	and	e, y2		# y2 = (f^g)&e                          # CH
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11) ^ (e>>6)	# S1
+	rorx	$22, a, y1	# y1 = a >> 22				# S0A
+	add	h, d		# d = k + w + h + d                     # --
+
+	and	b, y3		# y3 = (a|c)&b                          # MAJA
+	vpalignr $4, X0, X1, XTMP1	# XTMP1 = W[-15]
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13)		# S0
+	rorx	$2, a, T1	# T1 = (a >> 2)				# S0
+
+	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
+	vpsrld	$7, XTMP1, XTMP2
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13) ^ (a>>2)	# S0
+	mov	a, T1		# T1 = a                                # MAJB
+	and	c, T1		# T1 = a&c                              # MAJB
+
+	add	y0, y2		# y2 = S1 + CH                          # --
+	vpslld	$(32-7), XTMP1, XTMP3
+	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
+	add	y1, h		# h = k + w + h + S0                    # --
+
+	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
+	vpor	XTMP2, XTMP3, XTMP3	# XTMP3 = W[-15] ror 7
+
+	vpsrld	$18, XTMP1, XTMP2
+	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
+	add	y3, h		# h = t1 + S0 + MAJ                     # --
+
+
+	ROTATE_ARGS
+
+################################### RND N + 1 ############################
+
+	mov	a, y3		# y3 = a                                # MAJA
+	rorx	$25, e, y0	# y0 = e >> 25				# S1A
+	rorx	$11, e, y1	# y1 = e >> 11				# S1B
+	offset = \disp + 1*4
+	addl	offset(%rsp, SRND), h	# h = k + w + h         # --
+	or	c, y3		# y3 = a|c                              # MAJA
+
+
+	vpsrld	$3, XTMP1, XTMP4 # XTMP4 = W[-15] >> 3
+	mov	f, y2		# y2 = f                                # CH
+	rorx	$13, a, T1	# T1 = a >> 13				# S0B
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11)		# S1
+	xor	g, y2		# y2 = f^g                              # CH
+
+
+	rorx	$6, e, y1	# y1 = (e >> 6)				# S1
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11) ^ (e>>6)	# S1
+	rorx	$22, a, y1	# y1 = a >> 22				# S0A
+	and	e, y2		# y2 = (f^g)&e                          # CH
+	add	h, d		# d = k + w + h + d                     # --
+
+	vpslld	$(32-18), XTMP1, XTMP1
+	and	b, y3		# y3 = (a|c)&b                          # MAJA
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13)		# S0
+
+	vpxor	XTMP1, XTMP3, XTMP3
+	rorx	$2, a, T1	# T1 = (a >> 2)				# S0
+	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
+
+	vpxor	XTMP2, XTMP3, XTMP3	# XTMP3 = W[-15] ror 7 ^ W[-15] ror 18
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13) ^ (a>>2)	# S0
+	mov	a, T1		# T1 = a                                # MAJB
+	and	c, T1		# T1 = a&c                              # MAJB
+	add	y0, y2		# y2 = S1 + CH                          # --
+
+	vpxor	XTMP4, XTMP3, XTMP1	# XTMP1 = s0
+	vpshufd	$0b11111010, X3, XTMP2	# XTMP2 = W[-2] {BBAA}
+	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
+	add	y1, h		# h = k + w + h + S0                    # --
+
+	vpaddd	XTMP1, XTMP0, XTMP0	# XTMP0 = W[-16] + W[-7] + s0
+	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
+	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
+	add	y3, h		# h = t1 + S0 + MAJ                     # --
+
+	vpsrld	$10, XTMP2, XTMP4 # XTMP4 = W[-2] >> 10 {BBAA}
+
+
+	ROTATE_ARGS
+
+################################### RND N + 2 ############################
+
+	mov	a, y3		# y3 = a                                # MAJA
+	rorx	$25, e, y0	# y0 = e >> 25				# S1A
+	offset = \disp + 2*4
+	addl	offset(%rsp, SRND), h	# h = k + w + h         # --
+
+	vpsrlq	$19, XTMP2, XTMP3 # XTMP3 = W[-2] ror 19 {xBxA}
+	rorx	$11, e, y1	# y1 = e >> 11				# S1B
+	or	c, y3		# y3 = a|c                              # MAJA
+	mov	f, y2		# y2 = f                                # CH
+	xor	g, y2		# y2 = f^g                              # CH
+
+	rorx	$13, a, T1	# T1 = a >> 13				# S0B
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11)		# S1
+	vpsrlq	$17, XTMP2, XTMP2	# XTMP2 = W[-2] ror 17 {xBxA}
+	and	e, y2		# y2 = (f^g)&e                          # CH
+
+	rorx	$6, e, y1	# y1 = (e >> 6)				# S1
+	vpxor	XTMP3, XTMP2, XTMP2
+	add	h, d		# d = k + w + h + d                     # --
+	and	b, y3		# y3 = (a|c)&b                          # MAJA
+
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11) ^ (e>>6)	# S1
+	rorx	$22, a, y1	# y1 = a >> 22				# S0A
+	vpxor	XTMP2, XTMP4, XTMP4	# XTMP4 = s1 {xBxA}
+	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
+
+	vpshufb	SHUF_00BA, XTMP4, XTMP4	# XTMP4 = s1 {00BA}
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13)		# S0
+	rorx	$2, a ,T1	# T1 = (a >> 2)				# S0
+	vpaddd	XTMP4, XTMP0, XTMP0	# XTMP0 = {..., ..., W[1], W[0]}
+
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13) ^ (a>>2)	# S0
+	mov	a, T1		# T1 = a                                # MAJB
+	and	c, T1		# T1 = a&c                              # MAJB
+	add	y0, y2		# y2 = S1 + CH                          # --
+	vpshufd	$0b01010000, XTMP0, XTMP2	# XTMP2 = W[-2] {DDCC}
+
+	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
+	add	y1,h		# h = k + w + h + S0                    # --
+	add	y2,d		# d = k + w + h + d + S1 + CH = d + t1  # --
+	add	y2,h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
+
+	add	y3,h		# h = t1 + S0 + MAJ                     # --
+
+
+	ROTATE_ARGS
+
+################################### RND N + 3 ############################
+
+	mov	a, y3		# y3 = a                                # MAJA
+	rorx	$25, e, y0	# y0 = e >> 25				# S1A
+	rorx	$11, e, y1	# y1 = e >> 11				# S1B
+	offset = \disp + 3*4
+	addl	offset(%rsp, SRND), h	# h = k + w + h         # --
+	or	c, y3		# y3 = a|c                              # MAJA
+
+
+	vpsrld	$10, XTMP2, XTMP5	# XTMP5 = W[-2] >> 10 {DDCC}
+	mov	f, y2		# y2 = f                                # CH
+	rorx	$13, a, T1	# T1 = a >> 13				# S0B
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11)		# S1
+	xor	g, y2		# y2 = f^g                              # CH
+
+
+	vpsrlq	$19, XTMP2, XTMP3	# XTMP3 = W[-2] ror 19 {xDxC}
+	rorx	$6, e, y1	# y1 = (e >> 6)				# S1
+	and	e, y2		# y2 = (f^g)&e                          # CH
+	add	h, d		# d = k + w + h + d                     # --
+	and	b, y3		# y3 = (a|c)&b                          # MAJA
+
+	vpsrlq	$17, XTMP2, XTMP2	# XTMP2 = W[-2] ror 17 {xDxC}
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11) ^ (e>>6)	# S1
+	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
+
+	vpxor	XTMP3, XTMP2, XTMP2
+	rorx	$22, a, y1	# y1 = a >> 22				# S0A
+	add	y0, y2		# y2 = S1 + CH                          # --
+
+	vpxor	XTMP2, XTMP5, XTMP5	# XTMP5 = s1 {xDxC}
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13)		# S0
+	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
+
+	rorx	$2, a, T1	# T1 = (a >> 2)				# S0
+	vpshufb	SHUF_DC00, XTMP5, XTMP5	# XTMP5 = s1 {DC00}
+
+	vpaddd	XTMP0, XTMP5, X0	# X0 = {W[3], W[2], W[1], W[0]}
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13) ^ (a>>2)	# S0
+	mov	a, T1		# T1 = a                                # MAJB
+	and	c, T1		# T1 = a&c                              # MAJB
+	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
+
+	add	y1, h		# h = k + w + h + S0                    # --
+	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
+	add	y3, h		# h = t1 + S0 + MAJ                     # --
+
+	ROTATE_ARGS
+	rotate_Xs
+.endm
+
+.macro DO_4ROUNDS disp
+################################### RND N + 0 ###########################
+
+	mov	f, y2		# y2 = f                                # CH
+	rorx	$25, e, y0	# y0 = e >> 25				# S1A
+	rorx	$11, e, y1	# y1 = e >> 11				# S1B
+	xor	g, y2		# y2 = f^g                              # CH
+
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11)		# S1
+	rorx	$6, e, y1	# y1 = (e >> 6)				# S1
+	and	e, y2		# y2 = (f^g)&e                          # CH
+
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11) ^ (e>>6)	# S1
+	rorx	$13, a, T1	# T1 = a >> 13				# S0B
+	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
+	rorx	$22, a, y1	# y1 = a >> 22				# S0A
+	mov	a, y3		# y3 = a                                # MAJA
+
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13)		# S0
+	rorx	$2, a, T1	# T1 = (a >> 2)				# S0
+	addl	\disp(%rsp, SRND), h		# h = k + w + h # --
+	or	c, y3		# y3 = a|c                              # MAJA
+
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13) ^ (a>>2)	# S0
+	mov	a, T1		# T1 = a                                # MAJB
+	and	b, y3		# y3 = (a|c)&b                          # MAJA
+	and	c, T1		# T1 = a&c                              # MAJB
+	add	y0, y2		# y2 = S1 + CH                          # --
+
+
+	add	h, d		# d = k + w + h + d                     # --
+	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
+	add	y1, h		# h = k + w + h + S0                    # --
+	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
+
+	ROTATE_ARGS
+
+################################### RND N + 1 ###########################
+
+	add	y2, old_h	# h = k + w + h + S0 + S1 + CH = t1 + S0# --
+	mov	f, y2		# y2 = f                                # CH
+	rorx	$25, e, y0	# y0 = e >> 25				# S1A
+	rorx	$11, e, y1	# y1 = e >> 11				# S1B
+	xor	g, y2		# y2 = f^g                              # CH
+
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11)		# S1
+	rorx	$6, e, y1	# y1 = (e >> 6)				# S1
+	and	e, y2		# y2 = (f^g)&e                          # CH
+	add	y3, old_h	# h = t1 + S0 + MAJ                     # --
+
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11) ^ (e>>6)	# S1
+	rorx	$13, a, T1	# T1 = a >> 13				# S0B
+	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
+	rorx	$22, a, y1	# y1 = a >> 22				# S0A
+	mov	a, y3		# y3 = a                                # MAJA
+
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13)		# S0
+	rorx	$2, a, T1	# T1 = (a >> 2)				# S0
+	offset = 4*1 + \disp
+	addl	offset(%rsp, SRND), h		# h = k + w + h # --
+	or	c, y3		# y3 = a|c                              # MAJA
+
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13) ^ (a>>2)	# S0
+	mov	a, T1		# T1 = a                                # MAJB
+	and	b, y3		# y3 = (a|c)&b                          # MAJA
+	and	c, T1		# T1 = a&c                              # MAJB
+	add	y0, y2		# y2 = S1 + CH                          # --
+
+
+	add	h, d		# d = k + w + h + d                     # --
+	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
+	add	y1, h		# h = k + w + h + S0                    # --
+
+	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
+
+	ROTATE_ARGS
+
+################################### RND N + 2 ##############################
+
+	add	y2, old_h	# h = k + w + h + S0 + S1 + CH = t1 + S0# --
+	mov	f, y2		# y2 = f                                # CH
+	rorx	$25, e, y0	# y0 = e >> 25				# S1A
+	rorx	$11, e, y1	# y1 = e >> 11				# S1B
+	xor	g, y2		# y2 = f^g                              # CH
+
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11)		# S1
+	rorx	$6, e, y1	# y1 = (e >> 6)				# S1
+	and	e, y2		# y2 = (f^g)&e                          # CH
+	add	y3, old_h	# h = t1 + S0 + MAJ                     # --
+
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11) ^ (e>>6)	# S1
+	rorx	$13, a, T1	# T1 = a >> 13				# S0B
+	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
+	rorx	$22, a, y1	# y1 = a >> 22				# S0A
+	mov	a, y3		# y3 = a                                # MAJA
+
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13)		# S0
+	rorx	$2, a, T1	# T1 = (a >> 2)				# S0
+	offset = 4*2 + \disp
+	addl	offset(%rsp, SRND), h		# h = k + w + h # --
+	or	c, y3		# y3 = a|c                              # MAJA
+
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13) ^ (a>>2)	# S0
+	mov	a, T1		# T1 = a                                # MAJB
+	and	b, y3		# y3 = (a|c)&b                          # MAJA
+	and	c, T1		# T1 = a&c                              # MAJB
+	add	y0, y2		# y2 = S1 + CH                          # --
+
+
+	add	h, d		# d = k + w + h + d                     # --
+	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
+	add	y1, h		# h = k + w + h + S0                    # --
+
+	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
+
+	ROTATE_ARGS
+
+################################### RND N + 3 ###########################
+
+	add	y2, old_h	# h = k + w + h + S0 + S1 + CH = t1 + S0# --
+	mov	f, y2		# y2 = f                                # CH
+	rorx	$25, e, y0	# y0 = e >> 25				# S1A
+	rorx	$11, e, y1	# y1 = e >> 11				# S1B
+	xor	g, y2		# y2 = f^g                              # CH
+
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11)		# S1
+	rorx	$6, e, y1	# y1 = (e >> 6)				# S1
+	and	e, y2		# y2 = (f^g)&e                          # CH
+	add	y3, old_h	# h = t1 + S0 + MAJ                     # --
+
+	xor	y1, y0		# y0 = (e>>25) ^ (e>>11) ^ (e>>6)	# S1
+	rorx	$13, a, T1	# T1 = a >> 13				# S0B
+	xor	g, y2		# y2 = CH = ((f^g)&e)^g                 # CH
+	rorx	$22, a, y1	# y1 = a >> 22				# S0A
+	mov	a, y3		# y3 = a                                # MAJA
+
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13)		# S0
+	rorx	$2, a, T1	# T1 = (a >> 2)				# S0
+	offset = 4*3 + \disp
+	addl	offset(%rsp, SRND), h		# h = k + w + h # --
+	or	c, y3		# y3 = a|c                              # MAJA
+
+	xor	T1, y1		# y1 = (a>>22) ^ (a>>13) ^ (a>>2)	# S0
+	mov	a, T1		# T1 = a                                # MAJB
+	and	b, y3		# y3 = (a|c)&b                          # MAJA
+	and	c, T1		# T1 = a&c                              # MAJB
+	add	y0, y2		# y2 = S1 + CH                          # --
+
+
+	add	h, d		# d = k + w + h + d                     # --
+	or	T1, y3		# y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
+	add	y1, h		# h = k + w + h + S0                    # --
+
+	add	y2, d		# d = k + w + h + d + S1 + CH = d + t1  # --
+
+
+	add	y2, h		# h = k + w + h + S0 + S1 + CH = t1 + S0# --
+
+	add	y3, h		# h = t1 + S0 + MAJ                     # --
+
+	ROTATE_ARGS
+
+.endm
+
+########################################################################
+## void sha256_transform_rorx(void *input_data, UINT32 digest[8], UINT64 num_blks)
+## arg 1 : pointer to input data
+## arg 2 : pointer to digest
+## arg 3 : Num blocks
+########################################################################
+.text
+ENTRY(sha256_transform_rorx)
+.align 32
+	pushq	%rbx
+	pushq	%rbp
+	pushq	%r12
+	pushq	%r13
+	pushq	%r14
+	pushq	%r15
+
+	mov	%rsp, %rax
+	subq	$STACK_SIZE, %rsp
+	and	$-32, %rsp	# align rsp to 32 byte boundary
+	mov	%rax, _RSP(%rsp)
+
+
+	shl	$6, NUM_BLKS	# convert to bytes
+	jz	done_hash
+	lea	-64(INP, NUM_BLKS), NUM_BLKS # pointer to last block
+	mov	NUM_BLKS, _INP_END(%rsp)
+
+	cmp	NUM_BLKS, INP
+	je	only_one_block
+
+	## load initial digest
+	mov	(CTX), a
+	mov	4*1(CTX), b
+	mov	4*2(CTX), c
+	mov	4*3(CTX), d
+	mov	4*4(CTX), e
+	mov	4*5(CTX), f
+	mov	4*6(CTX), g
+	mov	4*7(CTX), h
+
+	vmovdqa  PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
+	vmovdqa  _SHUF_00BA(%rip), SHUF_00BA
+	vmovdqa  _SHUF_DC00(%rip), SHUF_DC00
+
+	mov	CTX, _CTX(%rsp)
+
+loop0:
+	lea     K256(%rip), TBL
+
+	## Load first 16 dwords from two blocks
+	VMOVDQ	0*32(INP),XTMP0
+	VMOVDQ	1*32(INP),XTMP1
+	VMOVDQ	2*32(INP),XTMP2
+	VMOVDQ	3*32(INP),XTMP3
+
+	## byte swap data
+	vpshufb	BYTE_FLIP_MASK, XTMP0, XTMP0
+	vpshufb	BYTE_FLIP_MASK, XTMP1, XTMP1
+	vpshufb	BYTE_FLIP_MASK, XTMP2, XTMP2
+	vpshufb	BYTE_FLIP_MASK, XTMP3, XTMP3
+
+	## transpose data into high/low halves
+	vperm2i128	$0x20, XTMP2, XTMP0, X0
+	vperm2i128	$0x31, XTMP2, XTMP0, X1
+	vperm2i128	$0x20, XTMP3, XTMP1, X2
+	vperm2i128	$0x31, XTMP3, XTMP1, X3
+
+last_block_enter:
+	add	$64, INP
+	mov	INP, _INP(%rsp)
+
+	## schedule 48 input dwords, by doing 3 rounds of 12 each
+	xor	SRND, SRND
+
+.align 16
+loop1:
+	vpaddd	0*32(TBL, SRND), X0, XFER
+	vmovdqa XFER, 0*32+_XFER(%rsp, SRND)
+	FOUR_ROUNDS_AND_SCHED	_XFER + 0*32
+
+	vpaddd	1*32(TBL, SRND), X0, XFER
+	vmovdqa XFER, 1*32+_XFER(%rsp, SRND)
+	FOUR_ROUNDS_AND_SCHED	_XFER + 1*32
+
+	vpaddd	2*32(TBL, SRND), X0, XFER
+	vmovdqa XFER, 2*32+_XFER(%rsp, SRND)
+	FOUR_ROUNDS_AND_SCHED	_XFER + 2*32
+
+	vpaddd	3*32(TBL, SRND), X0, XFER
+	vmovdqa XFER, 3*32+_XFER(%rsp, SRND)
+	FOUR_ROUNDS_AND_SCHED	_XFER + 3*32
+
+	add	$4*32, SRND
+	cmp	$3*4*32, SRND
+	jb	loop1
+
+loop2:
+	## Do last 16 rounds with no scheduling
+	vpaddd	0*32(TBL, SRND), X0, XFER
+	vmovdqa XFER, 0*32+_XFER(%rsp, SRND)
+	DO_4ROUNDS	_XFER + 0*32
+	vpaddd	1*32(TBL, SRND), X1, XFER
+	vmovdqa XFER, 1*32+_XFER(%rsp, SRND)
+	DO_4ROUNDS	_XFER + 1*32
+	add	$2*32, SRND
+
+	vmovdqa	X2, X0
+	vmovdqa	X3, X1
+
+	cmp	$4*4*32, SRND
+	jb	loop2
+
+	mov	_CTX(%rsp), CTX
+	mov	_INP(%rsp), INP
+
+	addm    (4*0)(CTX),a
+	addm    (4*1)(CTX),b
+	addm    (4*2)(CTX),c
+	addm    (4*3)(CTX),d
+	addm    (4*4)(CTX),e
+	addm    (4*5)(CTX),f
+	addm    (4*6)(CTX),g
+	addm    (4*7)(CTX),h
+
+	cmp	_INP_END(%rsp), INP
+	ja	done_hash
+
+	#### Do second block using previously scheduled results
+	xor	SRND, SRND
+.align 16
+loop3:
+	DO_4ROUNDS	 _XFER + 0*32 + 16
+	DO_4ROUNDS	 _XFER + 1*32 + 16
+	add	$2*32, SRND
+	cmp	$4*4*32, SRND
+	jb	loop3
+
+	mov	_CTX(%rsp), CTX
+	mov	_INP(%rsp), INP
+	add	$64, INP
+
+	addm    (4*0)(CTX),a
+	addm    (4*1)(CTX),b
+	addm    (4*2)(CTX),c
+	addm    (4*3)(CTX),d
+	addm    (4*4)(CTX),e
+	addm    (4*5)(CTX),f
+	addm    (4*6)(CTX),g
+	addm    (4*7)(CTX),h
+
+	cmp	_INP_END(%rsp), INP
+	jb	loop0
+	ja	done_hash
+
+do_last_block:
+	#### do last block
+	lea	K256(%rip), TBL
+
+	VMOVDQ	0*16(INP),XWORD0
+	VMOVDQ	1*16(INP),XWORD1
+	VMOVDQ	2*16(INP),XWORD2
+	VMOVDQ	3*16(INP),XWORD3
+
+	vpshufb	X_BYTE_FLIP_MASK, XWORD0, XWORD0
+	vpshufb	X_BYTE_FLIP_MASK, XWORD1, XWORD1
+	vpshufb	X_BYTE_FLIP_MASK, XWORD2, XWORD2
+	vpshufb	X_BYTE_FLIP_MASK, XWORD3, XWORD3
+
+	jmp	last_block_enter
+
+only_one_block:
+
+	## load initial digest
+	mov	(4*0)(CTX),a
+	mov	(4*1)(CTX),b
+	mov	(4*2)(CTX),c
+	mov	(4*3)(CTX),d
+	mov	(4*4)(CTX),e
+	mov	(4*5)(CTX),f
+	mov	(4*6)(CTX),g
+	mov	(4*7)(CTX),h
+
+	vmovdqa	PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
+	vmovdqa	_SHUF_00BA(%rip), SHUF_00BA
+	vmovdqa	_SHUF_DC00(%rip), SHUF_DC00
+
+	mov	CTX, _CTX(%rsp)
+	jmp	do_last_block
+
+done_hash:
+
+	mov	_RSP(%rsp), %rsp
+
+	popq	%r15
+	popq	%r14
+	popq	%r13
+	popq	%r12
+	popq	%rbp
+	popq	%rbx
+	ret
+ENDPROC(sha256_transform_rorx)
+
+.data
+.align 64
+K256:
+	.long	0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5
+	.long	0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5
+	.long	0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5
+	.long	0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5
+	.long	0xd807aa98,0x12835b01,0x243185be,0x550c7dc3
+	.long	0xd807aa98,0x12835b01,0x243185be,0x550c7dc3
+	.long	0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174
+	.long	0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174
+	.long	0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc
+	.long	0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc
+	.long	0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da
+	.long	0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da
+	.long	0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7
+	.long	0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7
+	.long	0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967
+	.long	0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967
+	.long	0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13
+	.long	0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13
+	.long	0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85
+	.long	0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85
+	.long	0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3
+	.long	0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3
+	.long	0xd192e819,0xd6990624,0xf40e3585,0x106aa070
+	.long	0xd192e819,0xd6990624,0xf40e3585,0x106aa070
+	.long	0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5
+	.long	0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5
+	.long	0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3
+	.long	0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3
+	.long	0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208
+	.long	0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208
+	.long	0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2
+	.long	0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2
+
+PSHUFFLE_BYTE_FLIP_MASK:
+	.octa 0x0c0d0e0f08090a0b0405060700010203,0x0c0d0e0f08090a0b0405060700010203
+
+# shuffle xBxA -> 00BA
+_SHUF_00BA:
+	.octa 0xFFFFFFFFFFFFFFFF0b0a090803020100,0xFFFFFFFFFFFFFFFF0b0a090803020100
+
+# shuffle xDxC -> DC00
+_SHUF_DC00:
+	.octa 0x0b0a090803020100FFFFFFFFFFFFFFFF,0x0b0a090803020100FFFFFFFFFFFFFFFF
+#endif