commit | d6bd380373cd72ee5431627c3a2d083d38511576 | [log] [tgz] |
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author | Ben Skeggs <bskeggs@redhat.com> | Sun Aug 10 04:10:30 2014 +1000 |
committer | Ben Skeggs <bskeggs@redhat.com> | Sun Aug 10 05:28:17 2014 +1000 |
tree | 20bb4119ecc0b257b66073d64d34c021ada13072 | |
parent | e887377338ff1f04b4c56249f3947a642e4029bf [diff] |
drm/gf100-/gr: implement the proper SetShaderExceptions method We have another version of it implemented in SW, however, that version isn't serialised with normal PGRAPH operation and can possibly clobber the enables for another context. This is the same method that's implemented by the NVIDIA binary driver. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>