| /* |
| * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device |
| * |
| * Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com) |
| * |
| * Created 28 Dec 1997 by Geert Uytterhoeven |
| * |
| * |
| * I have started rewriting this driver as a example of the upcoming new API |
| * The primary goal is to remove the console code from fbdev and place it |
| * into fbcon.c. This reduces the code and makes writing a new fbdev driver |
| * easy since the author doesn't need to worry about console internals. It |
| * also allows the ability to run fbdev without a console/tty system on top |
| * of it. |
| * |
| * First the roles of struct fb_info and struct display have changed. Struct |
| * display will go away. The way the the new framebuffer console code will |
| * work is that it will act to translate data about the tty/console in |
| * struct vc_data to data in a device independent way in struct fb_info. Then |
| * various functions in struct fb_ops will be called to store the device |
| * dependent state in the par field in struct fb_info and to change the |
| * hardware to that state. This allows a very clean separation of the fbdev |
| * layer from the console layer. It also allows one to use fbdev on its own |
| * which is a bounus for embedded devices. The reason this approach works is |
| * for each framebuffer device when used as a tty/console device is allocated |
| * a set of virtual terminals to it. Only one virtual terminal can be active |
| * per framebuffer device. We already have all the data we need in struct |
| * vc_data so why store a bunch of colormaps and other fbdev specific data |
| * per virtual terminal. |
| * |
| * As you can see doing this makes the con parameter pretty much useless |
| * for struct fb_ops functions, as it should be. Also having struct |
| * fb_var_screeninfo and other data in fb_info pretty much eliminates the |
| * need for get_fix and get_var. Once all drivers use the fix, var, and cmap |
| * fbcon can be written around these fields. This will also eliminate the |
| * need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo |
| * struct fb_cmap every time get_var, get_fix, get_cmap functions are called |
| * as many drivers do now. |
| * |
| * This file is subject to the terms and conditions of the GNU General Public |
| * License. See the file COPYING in the main directory of this archive for |
| * more details. |
| */ |
| |
| #include <linux/module.h> |
| #include <linux/kernel.h> |
| #include <linux/errno.h> |
| #include <linux/string.h> |
| #include <linux/mm.h> |
| #include <linux/tty.h> |
| #include <linux/slab.h> |
| #include <linux/delay.h> |
| #include <linux/fb.h> |
| #include <linux/init.h> |
| |
| /* |
| * This is just simple sample code. |
| * |
| * No warranty that it actually compiles. |
| * Even less warranty that it actually works :-) |
| */ |
| |
| /* |
| * If your driver supports multiple boards, you should make the |
| * below data types arrays, or allocate them dynamically (using kmalloc()). |
| */ |
| |
| /* |
| * This structure defines the hardware state of the graphics card. Normally |
| * you place this in a header file in linux/include/video. This file usually |
| * also includes register information. That allows other driver subsystems |
| * and userland applications the ability to use the same header file to |
| * avoid duplicate work and easy porting of software. |
| */ |
| struct xxx_par; |
| |
| /* |
| * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo |
| * if we don't use modedb. If we do use modedb see xxxfb_init how to use it |
| * to get a fb_var_screeninfo. Otherwise define a default var as well. |
| */ |
| static struct fb_fix_screeninfo xxxfb_fix __initdata = { |
| .id = "FB's name", |
| .type = FB_TYPE_PACKED_PIXELS, |
| .visual = FB_VISUAL_PSEUDOCOLOR, |
| .xpanstep = 1, |
| .ypanstep = 1, |
| .ywrapstep = 1, |
| .accel = FB_ACCEL_NONE, |
| }; |
| |
| /* |
| * Modern graphical hardware not only supports pipelines but some |
| * also support multiple monitors where each display can have its |
| * its own unique data. In this case each display could be |
| * represented by a separate framebuffer device thus a separate |
| * struct fb_info. Now the struct xxx_par represents the graphics |
| * hardware state thus only one exist per card. In this case the |
| * struct xxx_par for each graphics card would be shared between |
| * every struct fb_info that represents a framebuffer on that card. |
| * This allows when one display changes it video resolution (info->var) |
| * the other displays know instantly. Each display can always be |
| * aware of the entire hardware state that affects it because they share |
| * the same xxx_par struct. The other side of the coin is multiple |
| * graphics cards that pass data around until it is finally displayed |
| * on one monitor. Such examples are the voodoo 1 cards and high end |
| * NUMA graphics servers. For this case we have a bunch of pars, each |
| * one that represents a graphics state, that belong to one struct |
| * fb_info. Their you would want to have *par point to a array of device |
| * states and have each struct fb_ops function deal with all those |
| * states. I hope this covers every possible hardware design. If not |
| * feel free to send your ideas at jsimmons@users.sf.net |
| */ |
| |
| /* |
| * If your driver supports multiple boards or it supports multiple |
| * framebuffers, you should make these arrays, or allocate them |
| * dynamically using framebuffer_alloc() and free them with |
| * framebuffer_release(). |
| */ |
| static struct fb_info info; |
| |
| /* |
| * Each one represents the state of the hardware. Most hardware have |
| * just one hardware state. These here represent the default state(s). |
| */ |
| static struct xxx_par __initdata current_par; |
| |
| int xxxfb_init(void); |
| int xxxfb_setup(char*); |
| |
| /** |
| * xxxfb_open - Optional function. Called when the framebuffer is |
| * first accessed. |
| * @info: frame buffer structure that represents a single frame buffer |
| * @user: tell us if the userland (value=1) or the console is accessing |
| * the framebuffer. |
| * |
| * This function is the first function called in the framebuffer api. |
| * Usually you don't need to provide this function. The case where it |
| * is used is to change from a text mode hardware state to a graphics |
| * mode state. |
| * |
| * Returns negative errno on error, or zero on success. |
| */ |
| static int xxxfb_open(const struct fb_info *info, int user) |
| { |
| return 0; |
| } |
| |
| /** |
| * xxxfb_release - Optional function. Called when the framebuffer |
| * device is closed. |
| * @info: frame buffer structure that represents a single frame buffer |
| * @user: tell us if the userland (value=1) or the console is accessing |
| * the framebuffer. |
| * |
| * Thus function is called when we close /dev/fb or the framebuffer |
| * console system is released. Usually you don't need this function. |
| * The case where it is usually used is to go from a graphics state |
| * to a text mode state. |
| * |
| * Returns negative errno on error, or zero on success. |
| */ |
| static int xxxfb_release(const struct fb_info *info, int user) |
| { |
| return 0; |
| } |
| |
| /** |
| * xxxfb_check_var - Optional function. Validates a var passed in. |
| * @var: frame buffer variable screen structure |
| * @info: frame buffer structure that represents a single frame buffer |
| * |
| * Checks to see if the hardware supports the state requested by |
| * var passed in. This function does not alter the hardware state!!! |
| * This means the data stored in struct fb_info and struct xxx_par do |
| * not change. This includes the var inside of struct fb_info. |
| * Do NOT change these. This function can be called on its own if we |
| * intent to only test a mode and not actually set it. The stuff in |
| * modedb.c is a example of this. If the var passed in is slightly |
| * off by what the hardware can support then we alter the var PASSED in |
| * to what we can do. |
| * |
| * For values that are off, this function must round them _up_ to the |
| * next value that is supported by the hardware. If the value is |
| * greater than the highest value supported by the hardware, then this |
| * function must return -EINVAL. |
| * |
| * Exception to the above rule: Some drivers have a fixed mode, ie, |
| * the hardware is already set at boot up, and cannot be changed. In |
| * this case, it is more acceptable that this function just return |
| * a copy of the currently working var (info->var). Better is to not |
| * implement this function, as the upper layer will do the copying |
| * of the current var for you. |
| * |
| * Note: This is the only function where the contents of var can be |
| * freely adjusted after the driver has been registered. If you find |
| * that you have code outside of this function that alters the content |
| * of var, then you are doing something wrong. Note also that the |
| * contents of info->var must be left untouched at all times after |
| * driver registration. |
| * |
| * Returns negative errno on error, or zero on success. |
| */ |
| static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) |
| { |
| /* ... */ |
| return 0; |
| } |
| |
| /** |
| * xxxfb_set_par - Optional function. Alters the hardware state. |
| * @info: frame buffer structure that represents a single frame buffer |
| * |
| * Using the fb_var_screeninfo in fb_info we set the resolution of the |
| * this particular framebuffer. This function alters the par AND the |
| * fb_fix_screeninfo stored in fb_info. It doesn't not alter var in |
| * fb_info since we are using that data. This means we depend on the |
| * data in var inside fb_info to be supported by the hardware. |
| * |
| * This function is also used to recover/restore the hardware to a |
| * known working state. |
| * |
| * xxxfb_check_var is always called before xxxfb_set_par to ensure that |
| * the contents of var is always valid. |
| * |
| * Again if you can't change the resolution you don't need this function. |
| * |
| * However, even if your hardware does not support mode changing, |
| * a set_par might be needed to at least initialize the hardware to |
| * a known working state, especially if it came back from another |
| * process that also modifies the same hardware, such as X. |
| * |
| * If this is the case, a combination such as the following should work: |
| * |
| * static int xxxfb_check_var(struct fb_var_screeninfo *var, |
| * struct fb_info *info) |
| * { |
| * *var = info->var; |
| * return 0; |
| * } |
| * |
| * static int xxxfb_set_par(struct fb_info *info) |
| * { |
| * init your hardware here |
| * } |
| * |
| * Returns negative errno on error, or zero on success. |
| */ |
| static int xxxfb_set_par(struct fb_info *info) |
| { |
| struct xxx_par *par = info->par; |
| /* ... */ |
| return 0; |
| } |
| |
| /** |
| * xxxfb_setcolreg - Optional function. Sets a color register. |
| * @regno: Which register in the CLUT we are programming |
| * @red: The red value which can be up to 16 bits wide |
| * @green: The green value which can be up to 16 bits wide |
| * @blue: The blue value which can be up to 16 bits wide. |
| * @transp: If supported, the alpha value which can be up to 16 bits wide. |
| * @info: frame buffer info structure |
| * |
| * Set a single color register. The values supplied have a 16 bit |
| * magnitude which needs to be scaled in this function for the hardware. |
| * Things to take into consideration are how many color registers, if |
| * any, are supported with the current color visual. With truecolor mode |
| * no color palettes are supported. Here a pseudo palette is created |
| * which we store the value in pseudo_palette in struct fb_info. For |
| * pseudocolor mode we have a limited color palette. To deal with this |
| * we can program what color is displayed for a particular pixel value. |
| * DirectColor is similar in that we can program each color field. If |
| * we have a static colormap we don't need to implement this function. |
| * |
| * Returns negative errno on error, or zero on success. |
| */ |
| static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green, |
| unsigned blue, unsigned transp, |
| const struct fb_info *info) |
| { |
| if (regno >= 256) /* no. of hw registers */ |
| return -EINVAL; |
| /* |
| * Program hardware... do anything you want with transp |
| */ |
| |
| /* grayscale works only partially under directcolor */ |
| if (info->var.grayscale) { |
| /* grayscale = 0.30*R + 0.59*G + 0.11*B */ |
| red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8; |
| } |
| |
| /* Directcolor: |
| * var->{color}.offset contains start of bitfield |
| * var->{color}.length contains length of bitfield |
| * {hardwarespecific} contains width of DAC |
| * pseudo_palette[X] is programmed to (X << red.offset) | |
| * (X << green.offset) | |
| * (X << blue.offset) |
| * RAMDAC[X] is programmed to (red, green, blue) |
| * color depth = SUM(var->{color}.length) |
| * |
| * Pseudocolor: |
| * var->{color}.offset is 0 |
| * var->{color}.length contains width of DAC or the number of unique |
| * colors available (color depth) |
| * pseudo_palette is not used |
| * RAMDAC[X] is programmed to (red, green, blue) |
| * color depth = var->{color}.length |
| * |
| * Static pseudocolor: |
| * same as Pseudocolor, but the RAMDAC is not programmed (read-only) |
| * |
| * Mono01/Mono10: |
| * Has only 2 values, black on white or white on black (fg on bg), |
| * var->{color}.offset is 0 |
| * white = (1 << var->{color}.length) - 1, black = 0 |
| * pseudo_palette is not used |
| * RAMDAC does not exist |
| * color depth is always 2 |
| * |
| * Truecolor: |
| * does not use RAMDAC (usually has 3 of them). |
| * var->{color}.offset contains start of bitfield |
| * var->{color}.length contains length of bitfield |
| * pseudo_palette is programmed to (red << red.offset) | |
| * (green << green.offset) | |
| * (blue << blue.offset) | |
| * (transp << transp.offset) |
| * RAMDAC does not exist |
| * color depth = SUM(var->{color}.length}) |
| * |
| * The color depth is used by fbcon for choosing the logo and also |
| * for color palette transformation if color depth < 4 |
| * |
| * As can be seen from the above, the field bits_per_pixel is _NOT_ |
| * a criteria for describing the color visual. |
| * |
| * A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor, |
| * and higher than that, true/directcolor. This is incorrect, one needs |
| * to look at the fix->visual. |
| * |
| * Another common mistake is using bits_per_pixel to calculate the color |
| * depth. The bits_per_pixel field does not directly translate to color |
| * depth. You have to compute for the color depth (using the color |
| * bitfields) and fix->visual as seen above. |
| */ |
| |
| /* |
| * This is the point where the color is converted to something that |
| * is acceptable by the hardware. |
| */ |
| #define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16) |
| red = CNVT_TOHW(red, info->var.red.length); |
| green = CNVT_TOHW(green, info->var.green.length); |
| blue = CNVT_TOHW(blue, info->var.blue.length); |
| transp = CNVT_TOHW(transp, info->var.transp.length); |
| #undef CNVT_TOHW |
| /* |
| * This is the point where the function feeds the color to the hardware |
| * palette after converting the colors to something acceptable by |
| * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and |
| * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette. |
| * If you have code that writes to the hardware CLUT, and it's not |
| * any of the above visuals, then you are doing something wrong. |
| */ |
| if (info->fix.visual == FB_VISUAL_DIRECTCOLOR || |
| info->fix.visual == FB_VISUAL_TRUECOLOR) |
| write_{red|green|blue|transp}_to_clut(); |
| |
| /* This is the point were you need to fill up the contents of |
| * info->pseudo_palette. This structure is used _only_ by fbcon, thus |
| * it only contains 16 entries to match the number of colors supported |
| * by the console. The pseudo_palette is used only if the visual is |
| * in directcolor or truecolor mode. With other visuals, the |
| * pseudo_palette is not used. (This might change in the future.) |
| * |
| * The contents of the pseudo_palette is in raw pixel format. Ie, each |
| * entry can be written directly to the framebuffer without any conversion. |
| * The pseudo_palette is (void *). However, if using the generic |
| * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette |
| * must be casted to (u32 *) _regardless_ of the bits per pixel. If the |
| * driver is using its own drawing functions, then it can use whatever |
| * size it wants. |
| */ |
| if (info->fix.visual == FB_VISUAL_TRUECOLOR || |
| info->fix.visual == FB_VISUAL_DIRECTCOLOR) { |
| u32 v; |
| |
| if (regno >= 16) |
| return -EINVAL; |
| |
| v = (red << info->var.red.offset) | |
| (green << info->var.green.offset) | |
| (blue << info->var.blue.offset) | |
| (transp << info->var.transp.offset); |
| |
| ((u32*)(info->pseudo_palette))[regno] = v; |
| } |
| |
| /* ... */ |
| return 0; |
| } |
| |
| /** |
| * xxxfb_pan_display - NOT a required function. Pans the display. |
| * @var: frame buffer variable screen structure |
| * @info: frame buffer structure that represents a single frame buffer |
| * |
| * Pan (or wrap, depending on the `vmode' field) the display using the |
| * `xoffset' and `yoffset' fields of the `var' structure. |
| * If the values don't fit, return -EINVAL. |
| * |
| * Returns negative errno on error, or zero on success. |
| */ |
| static int xxxfb_pan_display(struct fb_var_screeninfo *var, |
| const struct fb_info *info) |
| { |
| /* |
| * If your hardware does not support panning, _do_ _not_ implement this |
| * function. Creating a dummy function will just confuse user apps. |
| */ |
| |
| /* |
| * Note that even if this function is fully functional, a setting of |
| * 0 in both xpanstep and ypanstep means that this function will never |
| * get called. |
| */ |
| |
| /* ... */ |
| return 0; |
| } |
| |
| /** |
| * xxxfb_blank - NOT a required function. Blanks the display. |
| * @blank_mode: the blank mode we want. |
| * @info: frame buffer structure that represents a single frame buffer |
| * |
| * Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank. |
| * Return 0 if blanking succeeded, != 0 if un-/blanking failed due to |
| * e.g. a video mode which doesn't support it. |
| * |
| * Implements VESA suspend and powerdown modes on hardware that supports |
| * disabling hsync/vsync: |
| * |
| * FB_BLANK_NORMAL = display is blanked, syncs are on. |
| * FB_BLANK_HSYNC_SUSPEND = hsync off |
| * FB_BLANK_VSYNC_SUSPEND = vsync off |
| * FB_BLANK_POWERDOWN = hsync and vsync off |
| * |
| * If implementing this function, at least support FB_BLANK_UNBLANK. |
| * Return !0 for any modes that are unimplemented. |
| * |
| */ |
| static int xxxfb_blank(int blank_mode, const struct fb_info *info) |
| { |
| /* ... */ |
| return 0; |
| } |
| |
| /* ------------ Accelerated Functions --------------------- */ |
| |
| /* |
| * We provide our own functions if we have hardware acceleration |
| * or non packed pixel format layouts. If we have no hardware |
| * acceleration, we can use a generic unaccelerated function. If using |
| * a pack pixel format just use the functions in cfb_*.c. Each file |
| * has one of the three different accel functions we support. |
| */ |
| |
| /** |
| * xxxfb_fillrect - REQUIRED function. Can use generic routines if |
| * non acclerated hardware and packed pixel based. |
| * Draws a rectangle on the screen. |
| * |
| * @info: frame buffer structure that represents a single frame buffer |
| * @region: The structure representing the rectangular region we |
| * wish to draw to. |
| * |
| * This drawing operation places/removes a retangle on the screen |
| * depending on the rastering operation with the value of color which |
| * is in the current color depth format. |
| */ |
| void xxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region) |
| { |
| /* Meaning of struct fb_fillrect |
| * |
| * @dx: The x and y corrdinates of the upper left hand corner of the |
| * @dy: area we want to draw to. |
| * @width: How wide the rectangle is we want to draw. |
| * @height: How tall the rectangle is we want to draw. |
| * @color: The color to fill in the rectangle with. |
| * @rop: The raster operation. We can draw the rectangle with a COPY |
| * of XOR which provides erasing effect. |
| */ |
| } |
| |
| /** |
| * xxxfb_copyarea - REQUIRED function. Can use generic routines if |
| * non acclerated hardware and packed pixel based. |
| * Copies one area of the screen to another area. |
| * |
| * @info: frame buffer structure that represents a single frame buffer |
| * @area: Structure providing the data to copy the framebuffer contents |
| * from one region to another. |
| * |
| * This drawing operation copies a rectangular area from one area of the |
| * screen to another area. |
| */ |
| void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) |
| { |
| /* |
| * @dx: The x and y coordinates of the upper left hand corner of the |
| * @dy: destination area on the screen. |
| * @width: How wide the rectangle is we want to copy. |
| * @height: How tall the rectangle is we want to copy. |
| * @sx: The x and y coordinates of the upper left hand corner of the |
| * @sy: source area on the screen. |
| */ |
| } |
| |
| |
| /** |
| * xxxfb_imageblit - REQUIRED function. Can use generic routines if |
| * non acclerated hardware and packed pixel based. |
| * Copies a image from system memory to the screen. |
| * |
| * @info: frame buffer structure that represents a single frame buffer |
| * @image: structure defining the image. |
| * |
| * This drawing operation draws a image on the screen. It can be a |
| * mono image (needed for font handling) or a color image (needed for |
| * tux). |
| */ |
| void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image) |
| { |
| /* |
| * @dx: The x and y coordinates of the upper left hand corner of the |
| * @dy: destination area to place the image on the screen. |
| * @width: How wide the image is we want to copy. |
| * @height: How tall the image is we want to copy. |
| * @fg_color: For mono bitmap images this is color data for |
| * @bg_color: the foreground and background of the image to |
| * write directly to the frmaebuffer. |
| * @depth: How many bits represent a single pixel for this image. |
| * @data: The actual data used to construct the image on the display. |
| * @cmap: The colormap used for color images. |
| */ |
| |
| /* |
| * The generic function, cfb_imageblit, expects that the bitmap scanlines are |
| * padded to the next byte. Most hardware accelerators may require padding to |
| * the next u16 or the next u32. If that is the case, the driver can specify |
| * this by setting info->pixmap.scan_align = 2 or 4. See a more |
| * comprehensive description of the pixmap below. |
| */ |
| } |
| |
| /** |
| * xxxfb_cursor - OPTIONAL. If your hardware lacks support |
| * for a cursor, leave this field NULL. |
| * |
| * @info: frame buffer structure that represents a single frame buffer |
| * @cursor: structure defining the cursor to draw. |
| * |
| * This operation is used to set or alter the properities of the |
| * cursor. |
| * |
| * Returns negative errno on error, or zero on success. |
| */ |
| int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor) |
| { |
| /* |
| * @set: Which fields we are altering in struct fb_cursor |
| * @enable: Disable or enable the cursor |
| * @rop: The bit operation we want to do. |
| * @mask: This is the cursor mask bitmap. |
| * @dest: A image of the area we are going to display the cursor. |
| * Used internally by the driver. |
| * @hot: The hot spot. |
| * @image: The actual data for the cursor image. |
| * |
| * NOTES ON FLAGS (cursor->set): |
| * |
| * FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data) |
| * FB_CUR_SETPOS - the cursor position has changed (cursor->image.dx|dy) |
| * FB_CUR_SETHOT - the cursor hot spot has changed (cursor->hot.dx|dy) |
| * FB_CUR_SETCMAP - the cursor colors has changed (cursor->fg_color|bg_color) |
| * FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask) |
| * FB_CUR_SETSIZE - the cursor size has changed (cursor->width|height) |
| * FB_CUR_SETALL - everything has changed |
| * |
| * NOTES ON ROPs (cursor->rop, Raster Operation) |
| * |
| * ROP_XOR - cursor->image.data XOR cursor->mask |
| * ROP_COPY - curosr->image.data AND cursor->mask |
| * |
| * OTHER NOTES: |
| * |
| * - fbcon only supports a 2-color cursor (cursor->image.depth = 1) |
| * - The fb_cursor structure, @cursor, _will_ always contain valid |
| * fields, whether any particular bitfields in cursor->set is set |
| * or not. |
| */ |
| } |
| |
| /** |
| * xxxfb_rotate - NOT a required function. If your hardware |
| * supports rotation the whole screen then |
| * you would provide a hook for this. |
| * |
| * @info: frame buffer structure that represents a single frame buffer |
| * @angle: The angle we rotate the screen. |
| * |
| * This operation is used to set or alter the properities of the |
| * cursor. |
| */ |
| void xxxfb_rotate(struct fb_info *info, int angle) |
| { |
| /* Will be deprecated */ |
| } |
| |
| /** |
| * xxxfb_poll - NOT a required function. The purpose of this |
| * function is to provide a way for some process |
| * to wait until a specific hardware event occurs |
| * for the framebuffer device. |
| * |
| * @info: frame buffer structure that represents a single frame buffer |
| * @wait: poll table where we store process that await a event. |
| */ |
| void xxxfb_poll(struct fb_info *info, poll_table *wait) |
| { |
| } |
| |
| /** |
| * xxxfb_sync - NOT a required function. Normally the accel engine |
| * for a graphics card take a specific amount of time. |
| * Often we have to wait for the accelerator to finish |
| * its operation before we can write to the framebuffer |
| * so we can have consistent display output. |
| * |
| * @info: frame buffer structure that represents a single frame buffer |
| * |
| * If the driver has implemented its own hardware-based drawing function, |
| * implementing this function is highly recommended. |
| */ |
| void xxxfb_sync(struct fb_info *info) |
| { |
| } |
| |
| /* |
| * Initialization |
| */ |
| |
| /* static int __init xxfb_probe (struct device *device) -- for platform devs */ |
| static int __init xxxfb_probe(struct pci_dev *dev, |
| const_struct pci_device_id *ent) |
| { |
| struct fb_info *info; |
| struct xxx_par *par; |
| struct device = &dev->dev; /* for pci drivers */ |
| int cmap_len, retval; |
| |
| /* |
| * Dynamically allocate info and par |
| */ |
| info = framebuffer_alloc(sizeof(struct xxx_par), device); |
| |
| if (!info) { |
| /* goto error path */ |
| } |
| |
| par = info->par; |
| |
| /* |
| * Here we set the screen_base to the virtual memory address |
| * for the framebuffer. Usually we obtain the resource address |
| * from the bus layer and then translate it to virtual memory |
| * space via ioremap. Consult ioport.h. |
| */ |
| info->screen_base = framebuffer_virtual_memory; |
| info->fbops = &xxxfb_ops; |
| info->fix = xxxfb_fix; /* this will be the only time xxxfb_fix will be |
| * used, so mark it as __initdata |
| */ |
| info->pseudo_palette = pseudo_palette; /* The pseudopalette is an |
| * 16-member array |
| */ |
| /* |
| * Set up flags to indicate what sort of acceleration your |
| * driver can provide (pan/wrap/copyarea/etc.) and whether it |
| * is a module -- see FBINFO_* in include/linux/fb.h |
| * |
| * If your hardware can support any of the hardware accelerated functions |
| * fbcon performance will improve if info->flags is set properly. |
| * |
| * FBINFO_HWACCEL_COPYAREA - hardware moves |
| * FBINFO_HWACCEL_FILLRECT - hardware fills |
| * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion |
| * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis |
| * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis |
| * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled |
| * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion |
| * FBINFO_MISC_TILEBLITTING - hardware can do tile blits |
| * |
| * NOTE: These are for fbcon use only. |
| */ |
| info->flags = FBINFO_DEFAULT; |
| |
| /********************* This stage is optional ******************************/ |
| /* |
| * The struct pixmap is a scratch pad for the drawing functions. This |
| * is where the monochrome bitmap is constructed by the higher layers |
| * and then passed to the accelerator. For drivers that uses |
| * cfb_imageblit, you can skip this part. For those that have a more |
| * rigorous requirement, this stage is needed |
| */ |
| |
| /* PIXMAP_SIZE should be small enough to optimize drawing, but not |
| * large enough that memory is wasted. A safe size is |
| * (max_xres * max_font_height/8). max_xres is driver dependent, |
| * max_font_height is 32. |
| */ |
| info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL); |
| if (!info->pixmap.addr) { |
| /* goto error */ |
| } |
| |
| info->pixmap.size = PIXMAP_SIZE; |
| |
| /* |
| * FB_PIXMAP_SYSTEM - memory is in system ram |
| * FB_PIXMAP_IO - memory is iomapped |
| * FB_PIXMAP_SYNC - if set, will call fb_sync() per access to pixmap, |
| * usually if FB_PIXMAP_IO is set. |
| * |
| * Currently, FB_PIXMAP_IO is unimplemented. |
| */ |
| info->pixmap.flags = FB_PIXMAP_SYSTEM; |
| |
| /* |
| * scan_align is the number of padding for each scanline. It is in bytes. |
| * Thus for accelerators that need padding to the next u32, put 4 here. |
| */ |
| info->pixmap.scan_align = 4; |
| |
| /* |
| * buf_align is the amount to be padded for the buffer. For example, |
| * the i810fb needs a scan_align of 2 but expects it to be fed with |
| * dwords, so a buf_align = 4 is required. |
| */ |
| info->pixmap.buf_align = 4; |
| |
| /* access_align is how many bits can be accessed from the framebuffer |
| * ie. some epson cards allow 16-bit access only. Most drivers will |
| * be safe with u32 here. |
| * |
| * NOTE: This field is currently unused. |
| */ |
| info->pixmap.scan_align = 32 |
| /***************************** End optional stage ***************************/ |
| |
| /* |
| * This should give a reasonable default video mode. The following is |
| * done when we can set a video mode. |
| */ |
| if (!mode_option) |
| mode_option = "640x480@60"; |
| |
| retval = fb_find_mode(info->var, info, mode_option, NULL, 0, NULL, 8); |
| |
| if (!retval || retval == 4) |
| return -EINVAL; |
| |
| /* This has to been done !!! */ |
| fb_alloc_cmap(info->cmap, cmap_len, 0); |
| |
| /* |
| * The following is done in the case of having hardware with a static |
| * mode. If we are setting the mode ourselves we don't call this. |
| */ |
| info->var = xxxfb_var; |
| |
| /* |
| * For drivers that can... |
| */ |
| xxxfb_check_var(&info->var, info); |
| |
| /* |
| * Does a call to fb_set_par() before register_framebuffer needed? This |
| * will depend on you and the hardware. If you are sure that your driver |
| * is the only device in the system, a call to fb_set_par() is safe. |
| * |
| * Hardware in x86 systems has a VGA core. Calling set_par() at this |
| * point will corrupt the VGA console, so it might be safer to skip a |
| * call to set_par here and just allow fbcon to do it for you. |
| */ |
| /* xxxfb_set_par(info); */ |
| |
| if (register_framebuffer(info) < 0) |
| return -EINVAL; |
| printk(KERN_INFO "fb%d: %s frame buffer device\n", info->node, |
| info->fix.id); |
| pci_set_drvdata(dev, info); /* or dev_set_drvdata(device, info) */ |
| return 0; |
| } |
| |
| /* |
| * Cleanup |
| */ |
| /* static void __exit xxxfb_remove(struct device *device) */ |
| static void __exit xxxfb_remove(struct pci_dev *dev) |
| { |
| struct fb_info *info = pci_get_drv_data(dev); |
| /* or dev_get_drv_data(device); */ |
| |
| if (info) { |
| unregister_framebuffer(info); |
| fb_dealloc_cmap(&info.cmap); |
| /* ... */ |
| framebuffer_release(info); |
| } |
| |
| return 0; |
| } |
| |
| #if CONFIG_PCI |
| /* For PCI drivers */ |
| static struct pci_driver xxxfb_driver = { |
| .name = "xxxfb", |
| .id_table = xxxfb_devices, |
| .probe = xxxfb_probe, |
| .remove = __devexit_p(xxxfb_remove), |
| .suspend = xxxfb_suspend, /* optional */ |
| .resume = xxxfb_resume, /* optional */ |
| }; |
| |
| static int __init xxxfb_init(void) |
| { |
| /* |
| * For kernel boot options (in 'video=xxxfb:<options>' format) |
| */ |
| #ifndef MODULE |
| char *option = NULL; |
| |
| if (fb_get_options("xxxfb", &option)) |
| return -ENODEV; |
| xxxfb_setup(option); |
| #endif |
| |
| return pci_register_driver(&xxxfb_driver); |
| } |
| |
| static void __exit xxxfb_exit(void) |
| { |
| pci_unregister_driver(&xxxfb_driver); |
| } |
| #else |
| #include <linux/platform_device.h> |
| /* for platform devices */ |
| static struct device_driver xxxfb_driver = { |
| .name = "xxxfb", |
| .bus = &platform_bus_type, |
| .probe = xxxfb_probe, |
| .remove = xxxfb_remove, |
| .suspend = xxxfb_suspend, /* optional */ |
| .resume = xxxfb_resume, /* optional */ |
| }; |
| |
| static struct platform_device xxxfb_device = { |
| .name = "xxxfb", |
| }; |
| |
| static int __init xxxfb_init(void) |
| { |
| int ret; |
| /* |
| * For kernel boot options (in 'video=xxxfb:<options>' format) |
| */ |
| #ifndef MODULE |
| char *option = NULL; |
| |
| if (fb_get_options("xxxfb", &option)) |
| return -ENODEV; |
| xxxfb_setup(option); |
| #endif |
| ret = driver_register(&xxxfb_driver); |
| |
| if (!ret) { |
| ret = platform_device_register(&xxxfb_device); |
| if (ret) |
| driver_unregister(&xxxfb_driver); |
| } |
| |
| return ret; |
| } |
| |
| static void __exit xxxfb_exit(void) |
| { |
| platform_device_unregister(&xxxfb_device); |
| driver_unregister(&xxxfb_driver); |
| } |
| #endif |
| |
| /* |
| * Setup |
| */ |
| |
| /* |
| * Only necessary if your driver takes special options, |
| * otherwise we fall back on the generic fb_setup(). |
| */ |
| int __init xxxfb_setup(char *options) |
| { |
| /* Parse user speficied options (`video=xxxfb:') */ |
| } |
| |
| /* ------------------------------------------------------------------------- */ |
| |
| /* |
| * Frame buffer operations |
| */ |
| |
| static struct fb_ops xxxfb_ops = { |
| .owner = THIS_MODULE, |
| .fb_open = xxxfb_open, |
| .fb_read = xxxfb_read, |
| .fb_write = xxxfb_write, |
| .fb_release = xxxfb_release, |
| .fb_check_var = xxxfb_check_var, |
| .fb_set_par = xxxfb_set_par, |
| .fb_setcolreg = xxxfb_setcolreg, |
| .fb_blank = xxxfb_blank, |
| .fb_pan_display = xxxfb_pan_display, |
| .fb_fillrect = xxxfb_fillrect, /* Needed !!! */ |
| .fb_copyarea = xxxfb_copyarea, /* Needed !!! */ |
| .fb_imageblit = xxxfb_imageblit, /* Needed !!! */ |
| .fb_cursor = xxxfb_cursor, /* Optional !!! */ |
| .fb_rotate = xxxfb_rotate, |
| .fb_poll = xxxfb_poll, |
| .fb_sync = xxxfb_sync, |
| .fb_ioctl = xxxfb_ioctl, |
| .fb_mmap = xxxfb_mmap, |
| }; |
| |
| /* ------------------------------------------------------------------------- */ |
| |
| |
| /* |
| * Modularization |
| */ |
| |
| module_init(xxxfb_init); |
| module_exit(xxxfb_cleanup); |
| |
| MODULE_LICENSE("GPL"); |