drm/i915: mask tiled bit when updating IVB sprites

Or going from tiled to untiled may break.

Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c
index 9d7777b..64174c5 100644
--- a/drivers/gpu/drm/i915/intel_sprite.c
+++ b/drivers/gpu/drm/i915/intel_sprite.c
@@ -56,6 +56,7 @@
 	sprctl &= ~SPRITE_PIXFORMAT_MASK;
 	sprctl &= ~SPRITE_RGB_ORDER_RGBX;
 	sprctl &= ~SPRITE_YUV_BYTE_ORDER_MASK;
+	sprctl &= ~SPRITE_TILED;
 
 	switch (fb->pixel_format) {
 	case DRM_FORMAT_XBGR8888: