radeon: Commit the ring after each partial texture upload blit.
This makes sure each blit starts as early as possible, which may improve
texture upload performance in some cases.
Signed-off-by: Dave Airlie <airlied@redhat.com>
diff --git a/drivers/char/drm/radeon_state.c b/drivers/char/drm/radeon_state.c
index ada8207..69c9f2fe 100644
--- a/drivers/char/drm/radeon_state.c
+++ b/drivers/char/drm/radeon_state.c
@@ -1861,6 +1861,7 @@
OUT_RING((image->width << 16) | height);
RADEON_WAIT_UNTIL_2D_IDLE();
ADVANCE_RING();
+ COMMIT_RING();
radeon_cp_discard_buffer(dev, buf);
@@ -1878,6 +1879,8 @@
RADEON_FLUSH_CACHE();
RADEON_WAIT_UNTIL_2D_IDLE();
ADVANCE_RING();
+ COMMIT_RING();
+
return 0;
}
@@ -2378,7 +2381,6 @@
ret = radeon_cp_dispatch_texture(dev, file_priv, tex, &image);
- COMMIT_RING();
return ret;
}