drm/i915: Don't disable primary when color keying is used

When color keying is used, the primary may not be invisible even though
the sprite fully covers it. So check for color keying before deciding to
disable the primary plane.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c
index 0bba103..050ec29 100644
--- a/drivers/gpu/drm/i915/intel_sprite.c
+++ b/drivers/gpu/drm/i915/intel_sprite.c
@@ -636,6 +636,15 @@
 	}
 }
 
+static bool colorkey_enabled(struct intel_plane *intel_plane)
+{
+	struct drm_intel_sprite_colorkey key;
+
+	intel_plane->get_colorkey(&intel_plane->base, &key);
+
+	return key.flags != I915_SET_COLORKEY_NONE;
+}
+
 static int
 intel_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
 		   struct drm_framebuffer *fb, int crtc_x, int crtc_y,
@@ -821,7 +830,7 @@
 	 * If the sprite is completely covering the primary plane,
 	 * we can disable the primary and save power.
 	 */
-	disable_primary = drm_rect_equals(&dst, &clip);
+	disable_primary = drm_rect_equals(&dst, &clip) && !colorkey_enabled(intel_plane);
 	WARN_ON(disable_primary && !visible && intel_crtc->active);
 
 	mutex_lock(&dev->struct_mutex);