drm/msm: submit support for in-fences
Signed-off-by: Rob Clark <robdclark@gmail.com>
diff --git a/include/uapi/drm/msm_drm.h b/include/uapi/drm/msm_drm.h
index 913e08c..0402994 100644
--- a/include/uapi/drm/msm_drm.h
+++ b/include/uapi/drm/msm_drm.h
@@ -185,8 +185,12 @@
};
/* Valid submit ioctl flags: */
-/* to start, nothing.. */
-#define MSM_SUBMIT_FLAGS 0
+#define MSM_SUBMIT_NO_IMPLICIT 0x80000000 /* disable implicit sync */
+#define MSM_SUBMIT_FENCE_FD_IN 0x40000000 /* enable input fence_fd */
+#define MSM_SUBMIT_FLAGS ( \
+ MSM_SUBMIT_NO_IMPLICIT | \
+ MSM_SUBMIT_FENCE_FD_IN | \
+ 0)
/* Each cmdstream submit consists of a table of buffers involved, and
* one or more cmdstream buffers. This allows for conditional execution
@@ -199,6 +203,7 @@
__u32 nr_cmds; /* in, number of submit_cmd's */
__u64 __user bos; /* in, ptr to array of submit_bo's */
__u64 __user cmds; /* in, ptr to array of submit_cmd's */
+ __s32 fence_fd; /* in/out fence fd (see MSM_SUBMIT_FENCE_FD_IN) */
};
/* The normal way to synchronize with the GPU is just to CPU_PREP on