AUO-K190x: add framebuffer rotation support

Change the driver to use the framebuffer rotation functions to be
able to change the rotation at runtime.

This also removes the setting of the rotation via the platform data.

Signed-off-by: Heiko Stübner <heiko@sntech.de>
Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
diff --git a/drivers/video/auo_k190x.c b/drivers/video/auo_k190x.c
index c2a9451..baf213c 100644
--- a/drivers/video/auo_k190x.c
+++ b/drivers/video/auo_k190x.c
@@ -487,12 +487,20 @@
 	 * Dimensions
 	 */
 
-	if (par->rotation & 1) {
-		var->xres = panel->h;
-		var->yres = panel->w;
-	} else {
+	switch (var->rotate) {
+	case FB_ROTATE_UR:
+	case FB_ROTATE_UD:
 		var->xres = panel->w;
 		var->yres = panel->h;
+		break;
+	case FB_ROTATE_CW:
+	case FB_ROTATE_CCW:
+		var->xres = panel->h;
+		var->yres = panel->w;
+		break;
+	default:
+		dev_dbg(dev, "Invalid rotation request\n");
+		return -EINVAL;
 	}
 
 	var->xres_virtual = var->xres;
@@ -534,8 +542,15 @@
 {
 	struct auok190xfb_par *par = info->par;
 
+	par->rotation = info->var.rotate;
 	auok190xfb_set_fix(info);
 
+	/* reinit the controller to honor the rotation */
+	par->init(par);
+
+	/* wait for init to complete */
+	par->board->wait_for_rdy(par);
+
 	return 0;
 }
 
@@ -1030,7 +1045,7 @@
 	panel = &panel_table[board->resolution];
 
 	par->resolution = board->resolution;
-	par->rotation = board->rotation;
+	par->rotation = 0;
 
 	/* videomemory handling */