RDMA/nes: Inform hardware that asynchronous event has been handled
When asynchronous events are processed by software, it is necessary
to let the hardware know that software has handled the event. This
frees up the entry in the asynchronous event queue.
Signed-off-by: Don Wood <donald.e.wood@intel.com>
Signed-off-by: Chien Tung <chien.tin.tung@intel.com>
Signed-off-by: Roland Dreier <rolandd@cisco.com>
diff --git a/drivers/infiniband/hw/nes/nes_hw.c b/drivers/infiniband/hw/nes/nes_hw.c
index 3a72a06..1c5e946 100644
--- a/drivers/infiniband/hw/nes/nes_hw.c
+++ b/drivers/infiniband/hw/nes/nes_hw.c
@@ -2269,6 +2269,8 @@
if (++head >= aeq_size)
head = 0;
+
+ nes_write32(nesdev->regs + NES_AEQ_ALLOC, 1 << 16);
}
while (1);
aeq->aeq_head = head;
diff --git a/drivers/infiniband/hw/nes/nes_hw.h b/drivers/infiniband/hw/nes/nes_hw.h
index 6f8712d..bf7ecfa 100644
--- a/drivers/infiniband/hw/nes/nes_hw.h
+++ b/drivers/infiniband/hw/nes/nes_hw.h
@@ -61,6 +61,7 @@
NES_CQ_ACK = 0x0034,
NES_WQE_ALLOC = 0x0040,
NES_CQE_ALLOC = 0x0044,
+ NES_AEQ_ALLOC = 0x0048
};
enum indexed_regs {