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Andreas Mohrd91c64c2005-10-25 11:17:45 +02001#ifndef __SOUND_AZT3328_H
2#define __SOUND_AZT3328_H
Linus Torvalds1da177e2005-04-16 15:20:36 -07003
Andreas Mohr627d3e72008-06-23 11:50:47 +02004/* "PU" == "power-up value", as tested on PCI168 PCI rev. 10
5 * "WRITE_ONLY" == register does not indicate actual bit values */
Linus Torvalds1da177e2005-04-16 15:20:36 -07006
7/*** main I/O area port indices ***/
8/* (only 0x70 of 0x80 bytes saved/restored by Windows driver) */
Andreas Mohrdfbf9512009-07-05 13:55:46 +02009#define AZF_IO_SIZE_CTRL 0x80
10#define AZF_IO_SIZE_CTRL_PM 0x70
Andreas Mohrca54bde2006-05-17 11:02:24 +020011
Andreas Mohrdfbf9512009-07-05 13:55:46 +020012/* the driver initialisation suggests a layout of 4 areas
13 * within the main card control I/O:
14 * from 0x00 (playback codec), from 0x20 (recording codec)
15 * and from 0x40 (most certainly I2S out codec).
Andreas Mohrd91c64c2005-10-25 11:17:45 +020016 * And another area from 0x60 to 0x6f (DirectX timer, IRQ management,
17 * power management etc.???). */
18
Andreas Mohrdfbf9512009-07-05 13:55:46 +020019#define AZF_IO_OFFS_CODEC_PLAYBACK 0x00
20#define AZF_IO_OFFS_CODEC_CAPTURE 0x20
21#define AZF_IO_OFFS_CODEC_I2S_OUT 0x40
22
23#define IDX_IO_CODEC_DMA_FLAGS 0x00 /* PU:0x0000 */
Linus Torvalds1da177e2005-04-16 15:20:36 -070024 /* able to reactivate output after output muting due to 8/16bit
25 * output change, just like 0x0002.
26 * 0x0001 is the only bit that's able to start the DMA counter */
Andreas Mohrdfbf9512009-07-05 13:55:46 +020027 #define DMA_RESUME 0x0001 /* paused if cleared? */
Linus Torvalds1da177e2005-04-16 15:20:36 -070028 /* 0x0002 *temporarily* set during DMA stopping. hmm
29 * both 0x0002 and 0x0004 set in playback setup. */
30 /* able to reactivate output after output muting due to 8/16bit
31 * output change, just like 0x0001. */
Andreas Mohrdfbf9512009-07-05 13:55:46 +020032 #define DMA_RUN_SOMETHING1 0x0002 /* \ alternated (toggled) */
Linus Torvalds1da177e2005-04-16 15:20:36 -070033 /* 0x0004: NOT able to reactivate output */
Andreas Mohrdfbf9512009-07-05 13:55:46 +020034 #define DMA_RUN_SOMETHING2 0x0004 /* / bits */
Linus Torvalds1da177e2005-04-16 15:20:36 -070035 #define SOMETHING_ALMOST_ALWAYS_SET 0x0008 /* ???; can be modified */
36 #define DMA_EPILOGUE_SOMETHING 0x0010
37 #define DMA_SOMETHING_ELSE 0x0020 /* ??? */
Andreas Mohrdfbf9512009-07-05 13:55:46 +020038 #define SOMETHING_UNMODIFIABLE 0xffc0 /* unused? not modifiable */
39#define IDX_IO_CODEC_IRQTYPE 0x02 /* PU:0x0001 */
Linus Torvalds1da177e2005-04-16 15:20:36 -070040 /* write back to flags in case flags are set, in order to ACK IRQ in handler
41 * (bit 1 of port 0x64 indicates interrupt for one of these three types)
42 * sometimes in this case it just writes 0xffff to globally ACK all IRQs
43 * settings written are not reflected when reading back, though.
Andreas Mohrdfbf9512009-07-05 13:55:46 +020044 * seems to be IRQ, too (frequently used: port |= 0x07 !), but who knows? */
45 #define IRQ_SOMETHING 0x0001 /* something & ACK */
46 #define IRQ_FINISHED_DMABUF_1 0x0002 /* 1st dmabuf finished & ACK */
47 #define IRQ_FINISHED_DMABUF_2 0x0004 /* 2nd dmabuf finished & ACK */
Linus Torvalds1da177e2005-04-16 15:20:36 -070048 #define IRQMASK_SOME_STATUS_1 0x0008 /* \ related bits */
49 #define IRQMASK_SOME_STATUS_2 0x0010 /* / (checked together in loop) */
Andreas Mohrdfbf9512009-07-05 13:55:46 +020050 #define IRQMASK_UNMODIFIABLE 0xffe0 /* unused? not modifiable */
51 /* start address of 1st DMA transfer area, PU:0x00000000 */
52#define IDX_IO_CODEC_DMA_START_1 0x04
53 /* start address of 2nd DMA transfer area, PU:0x00000000 */
54#define IDX_IO_CODEC_DMA_START_2 0x08
55 /* both lengths of DMA transfer areas, PU:0x00000000
56 length1: offset 0x0c, length2: offset 0x0e */
57#define IDX_IO_CODEC_DMA_LENGTHS 0x0c
58#define IDX_IO_CODEC_DMA_CURRPOS 0x10 /* current DMA position, PU:0x00000000 */
59 /* offset within current DMA transfer area, PU:0x0000 */
60#define IDX_IO_CODEC_DMA_CURROFS 0x14
61#define IDX_IO_CODEC_SOUNDFORMAT 0x16 /* PU:0x0010 */
Linus Torvalds1da177e2005-04-16 15:20:36 -070062 /* all unspecified bits can't be modified */
63 #define SOUNDFORMAT_FREQUENCY_MASK 0x000f
Andreas Mohrd91c64c2005-10-25 11:17:45 +020064 #define SOUNDFORMAT_XTAL1 0x00
65 #define SOUNDFORMAT_XTAL2 0x01
Linus Torvalds1da177e2005-04-16 15:20:36 -070066 /* all _SUSPECTED_ values are not used by Windows drivers, so we don't
Andreas Mohr02330fb2008-05-16 12:18:29 +020067 * have any hard facts, only rough measurements.
68 * All we know is that the crystal used on the board has 24.576MHz,
69 * like many soundcards (which results in the frequencies below when
70 * using certain divider values selected by the values below) */
Andreas Mohrd91c64c2005-10-25 11:17:45 +020071 #define SOUNDFORMAT_FREQ_SUSPECTED_4000 0x0c | SOUNDFORMAT_XTAL1
72 #define SOUNDFORMAT_FREQ_SUSPECTED_4800 0x0a | SOUNDFORMAT_XTAL1
73 #define SOUNDFORMAT_FREQ_5510 0x0c | SOUNDFORMAT_XTAL2
74 #define SOUNDFORMAT_FREQ_6620 0x0a | SOUNDFORMAT_XTAL2
75 #define SOUNDFORMAT_FREQ_8000 0x00 | SOUNDFORMAT_XTAL1 /* also 0x0e | SOUNDFORMAT_XTAL1? */
76 #define SOUNDFORMAT_FREQ_9600 0x08 | SOUNDFORMAT_XTAL1
77 #define SOUNDFORMAT_FREQ_11025 0x00 | SOUNDFORMAT_XTAL2 /* also 0x0e | SOUNDFORMAT_XTAL2? */
78 #define SOUNDFORMAT_FREQ_SUSPECTED_13240 0x08 | SOUNDFORMAT_XTAL2 /* seems to be 6620 *2 */
79 #define SOUNDFORMAT_FREQ_16000 0x02 | SOUNDFORMAT_XTAL1
80 #define SOUNDFORMAT_FREQ_22050 0x02 | SOUNDFORMAT_XTAL2
81 #define SOUNDFORMAT_FREQ_32000 0x04 | SOUNDFORMAT_XTAL1
82 #define SOUNDFORMAT_FREQ_44100 0x04 | SOUNDFORMAT_XTAL2
83 #define SOUNDFORMAT_FREQ_48000 0x06 | SOUNDFORMAT_XTAL1
84 #define SOUNDFORMAT_FREQ_SUSPECTED_66200 0x06 | SOUNDFORMAT_XTAL2 /* 66200 (13240 * 5); 64000 may have been nicer :-\ */
Linus Torvalds1da177e2005-04-16 15:20:36 -070085 #define SOUNDFORMAT_FLAG_16BIT 0x0010
86 #define SOUNDFORMAT_FLAG_2CHANNELS 0x0020
Andreas Mohrd91c64c2005-10-25 11:17:45 +020087
Andreas Mohrdfbf9512009-07-05 13:55:46 +020088
Andreas Mohr02330fb2008-05-16 12:18:29 +020089/* define frequency helpers, for maximum value safety */
Andreas Mohr627d3e72008-06-23 11:50:47 +020090enum azf_freq_t {
Andreas Mohr02330fb2008-05-16 12:18:29 +020091#define AZF_FREQ(rate) AZF_FREQ_##rate = rate
92 AZF_FREQ(4000),
93 AZF_FREQ(4800),
94 AZF_FREQ(5512),
95 AZF_FREQ(6620),
96 AZF_FREQ(8000),
97 AZF_FREQ(9600),
98 AZF_FREQ(11025),
99 AZF_FREQ(13240),
100 AZF_FREQ(16000),
101 AZF_FREQ(22050),
102 AZF_FREQ(32000),
103 AZF_FREQ(44100),
104 AZF_FREQ(48000),
105 AZF_FREQ(66200),
106#undef AZF_FREQ
Adrian Bunk6aa1e462008-07-22 20:21:28 +0300107};
Andreas Mohr02330fb2008-05-16 12:18:29 +0200108
Andreas Mohrd91c64c2005-10-25 11:17:45 +0200109/** DirectX timer, main interrupt area (FIXME: and something else?) **/
110#define IDX_IO_TIMER_VALUE 0x60 /* found this timer area by pure luck :-) */
Andreas Mohr02330fb2008-05-16 12:18:29 +0200111 /* timer countdown value; triggers IRQ when timer is finished */
112 #define TIMER_VALUE_MASK 0x000fffffUL
113 /* activate timer countdown */
114 #define TIMER_COUNTDOWN_ENABLE 0x01000000UL
115 /* trigger timer IRQ on zero transition */
116 #define TIMER_IRQ_ENABLE 0x02000000UL
117 /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?)
118 * had 0x0020 set upon IRQ handler */
119 #define TIMER_IRQ_ACK 0x04000000UL
Linus Torvalds1da177e2005-04-16 15:20:36 -0700120#define IDX_IO_IRQSTATUS 0x64
Andreas Mohr02330fb2008-05-16 12:18:29 +0200121 /* some IRQ bit in here might also be used to signal a power-management timer
122 * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing).
123 * Some OPL3 hardware (e.g. in LM4560) has some special timer hardware which
124 * can trigger an OPL3 timer IRQ, so maybe there's such a thing as well... */
125
126 #define IRQ_PLAYBACK 0x0001
127 #define IRQ_RECORDING 0x0002
Andreas Mohrdfbf9512009-07-05 13:55:46 +0200128 #define IRQ_I2S_OUT 0x0004 /* this IS I2S, right!? (untested) */
Andreas Mohr02330fb2008-05-16 12:18:29 +0200129 #define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */
130 #define IRQ_MPU401 0x0010
131 #define IRQ_TIMER 0x0020 /* DirectX timer */
132 #define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly I2S port? */
133 #define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly I2S port? */
Linus Torvalds1da177e2005-04-16 15:20:36 -0700134#define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */
Andreas Mohr02330fb2008-05-16 12:18:29 +0200135 /* this is set to e.g. 0x3ff or 0x300, and writable;
136 * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */
137#define IDX_IO_SOME_VALUE 0x68
138 #define IO_68_RANDOM_TOGGLE1 0x0100 /* toggles randomly */
139 #define IO_68_RANDOM_TOGGLE2 0x0200 /* toggles randomly */
140 /* umm, nope, behaviour of these bits changes depending on what we wrote
Andreas Mohr627d3e72008-06-23 11:50:47 +0200141 * to 0x6b!!
142 * And they change upon playback/stop, too:
143 * Writing a value to 0x68 will display this exact value during playback,
144 * too but when stopped it can fall back to a rather different
145 * seemingly random value). Hmm, possibly this is a register which
146 * has a remote shadow which needs proper device supply which only exists
147 * in case playback is active? Or is this driver-induced?
148 */
Andreas Mohr02330fb2008-05-16 12:18:29 +0200149
150/* this WORD can be set to have bits 0x0028 activated (FIXME: correct??);
151 * actually inhibits PCM playback!!! maybe power management??: */
Andreas Mohr627d3e72008-06-23 11:50:47 +0200152#define IDX_IO_6AH 0x6A /* WRITE_ONLY! */
Andreas Mohr02330fb2008-05-16 12:18:29 +0200153 /* bit 5: enabling this will activate permanent counting of bytes 2/3
154 * at gameport I/O (0xb402/3) (equal values each) and cause
155 * gameport legacy I/O at 0x0200 to be _DISABLED_!
156 * Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode
157 * for Enhanced Digital Gameport (see 4D Wave DX card): */
158 #define IO_6A_SOMETHING1_GAMEPORT 0x0020
159 /* bit 8; sure, this _pauses_ playback (later resumes at same spot!),
160 * but what the heck is this really about??: */
161 #define IO_6A_PAUSE_PLAYBACK_BIT8 0x0100
162 /* bit 9; sure, this _pauses_ playback (later resumes at same spot!),
163 * but what the heck is this really about??: */
164 #define IO_6A_PAUSE_PLAYBACK_BIT9 0x0200
165 /* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback,
166 * thus it suggests influence on PCM only!!
167 * However OTOH there seems to be no bit anywhere around here
168 * which is able to disable OPL3... */
169 /* bit 10: enabling this actually changes values at legacy gameport
170 * I/O address (0x200); is this enabling of the Digital Enhanced Game Port???
171 * Or maybe this simply switches off the NE558 circuit, since enabling this
172 * still lets us evaluate button states, but not axis states */
173 #define IO_6A_SOMETHING2_GAMEPORT 0x0400
174 /* writing 0x0300: causes quite some crackling during
175 * PC activity such as switching windows (PCI traffic??
176 * --> FIFO/timing settings???) */
177 /* writing 0x0100 plus/or 0x0200 inhibits playback */
178 /* since the Windows .INF file has Flag_Enable_JoyStick and
179 * Flag_Enable_SB_DOS_Emulation directly together, it stands to reason
180 * that some other bit in this same register might be responsible
181 * for SB DOS Emulation activation (note that the file did NOT define
182 * a switch for OPL3!) */
183#define IDX_IO_6CH 0x6C /* unknown; fully read-writable */
184#define IDX_IO_6EH 0x6E
185 /* writing 0xffff returns 0x83fe (or 0x03fe only).
186 * writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch
187 * from 0000 to ffff. */
188
189/* further I/O indices not saved/restored and not readable after writing,
190 * so probably not used */
Linus Torvalds1da177e2005-04-16 15:20:36 -0700191
Andreas Mohrd91c64c2005-10-25 11:17:45 +0200192
Andreas Mohr02330fb2008-05-16 12:18:29 +0200193/*** Gameport area port indices ***/
Linus Torvalds1da177e2005-04-16 15:20:36 -0700194/* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */
Andreas Mohr02330fb2008-05-16 12:18:29 +0200195#define AZF_IO_SIZE_GAME 0x08
196#define AZF_IO_SIZE_GAME_PM 0x06
Andreas Mohrca54bde2006-05-17 11:02:24 +0200197
Andreas Mohr02330fb2008-05-16 12:18:29 +0200198enum {
199 AZF_GAME_LEGACY_IO_PORT = 0x200
Adrian Bunk6aa1e462008-07-22 20:21:28 +0300200};
Linus Torvalds1da177e2005-04-16 15:20:36 -0700201
Andreas Mohr02330fb2008-05-16 12:18:29 +0200202#define IDX_GAME_LEGACY_COMPATIBLE 0x00
203 /* in some operation mode, writing anything to this port
204 * triggers an interrupt:
205 * yup, that's in case IDX_GAME_01H has one of the
206 * axis measurement bits enabled
207 * (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */
208
209#define IDX_GAME_AXES_CONFIG 0x01
210 /* NOTE: layout of this register awfully similar (read: "identical??")
211 * to AD1815JS.pdf (p.29) */
212
213 /* enables axis 1 (X axis) measurement: */
214 #define GAME_AXES_ENABLE_1 0x01
215 /* enables axis 2 (Y axis) measurement: */
216 #define GAME_AXES_ENABLE_2 0x02
217 /* enables axis 3 (X axis) measurement: */
218 #define GAME_AXES_ENABLE_3 0x04
219 /* enables axis 4 (Y axis) measurement: */
220 #define GAME_AXES_ENABLE_4 0x08
221 /* selects the current axis to read the measured value of
222 * (at IDX_GAME_AXIS_VALUE):
223 * 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */
224 #define GAME_AXES_READ_MASK 0x30
225 /* enable to have the latch continuously accept ADC values
226 * (and continuously cause interrupts in case interrupts are enabled);
227 * AD1815JS.pdf says it's ~16ms interval there: */
228 #define GAME_AXES_LATCH_ENABLE 0x40
229 /* joystick data (measured axes) ready for reading: */
230 #define GAME_AXES_SAMPLING_READY 0x80
231
232 /* NOTE: other card specs (SiS960 and others!) state that the
233 * game position latches should be frozen when reading and be freed
234 * (== reset?) after reading!!!
235 * Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE),
236 * but how to free the value? */
237 /* An internet search for "gameport latch ADC" should provide some insight
238 * into how to program such a gameport system. */
239
240 /* writing 0xf0 to 01H once reset both counters to 0, in some special mode!?
241 * yup, in case 6AH 0x20 is not enabled
242 * (and 0x40 is sufficient, 0xf0 is not needed) */
243
244#define IDX_GAME_AXIS_VALUE 0x02
245 /* R: value of currently configured axis (word value!);
246 * W: trigger axis measurement */
247
248#define IDX_GAME_HWCONFIG 0x04
249 /* note: bits 4 to 7 are never set (== 0) when reading!
250 * --> reserved bits? */
251 /* enables IRQ notification upon axes measurement ready: */
252 #define GAME_HWCFG_IRQ_ENABLE 0x01
253 /* these bits choose a different frequency for the
254 * internal ADC counter increment.
255 * hmm, seems to be a combo of bits:
256 * 00 --> standard frequency
257 * 10 --> 1/2
258 * 01 --> 1/20
259 * 11 --> 1/200: */
260 #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK 0x06
261
Andreas Mohrdfbf9512009-07-05 13:55:46 +0200262 /* FIXME: these values might be reversed... */
263 #define GAME_HWCFG_ADC_COUNTER_FREQ_STD 0
264 #define GAME_HWCFG_ADC_COUNTER_FREQ_1_2 1
265 #define GAME_HWCFG_ADC_COUNTER_FREQ_1_20 2
266 #define GAME_HWCFG_ADC_COUNTER_FREQ_1_200 3
267
Andreas Mohr02330fb2008-05-16 12:18:29 +0200268 /* enable gameport legacy I/O address (0x200)
269 * I was unable to locate any configurability for a different address: */
270 #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE 0x08
271
272/*** MPU401 ***/
Andreas Mohrca54bde2006-05-17 11:02:24 +0200273#define AZF_IO_SIZE_MPU 0x04
274#define AZF_IO_SIZE_MPU_PM 0x04
275
Andreas Mohr02330fb2008-05-16 12:18:29 +0200276/*** OPL3 synth ***/
277#define AZF_IO_SIZE_OPL3 0x08
278#define AZF_IO_SIZE_OPL3_PM 0x06
279/* hmm, given that a standard OPL3 has 4 registers only,
280 * there might be some enhanced functionality lurking at the end
281 * (especially since register 0x04 has a "non-empty" value 0xfe) */
Andreas Mohrd91c64c2005-10-25 11:17:45 +0200282
Linus Torvalds1da177e2005-04-16 15:20:36 -0700283/*** mixer I/O area port indices ***/
284/* (only 0x22 of 0x40 bytes saved/restored by Windows driver)
Andreas Mohrca54bde2006-05-17 11:02:24 +0200285 * UNFORTUNATELY azf3328 is NOT truly AC97 compliant: see main file intro */
286#define AZF_IO_SIZE_MIXER 0x40
287#define AZF_IO_SIZE_MIXER_PM 0x22
288
Linus Torvalds1da177e2005-04-16 15:20:36 -0700289 #define MIXER_VOLUME_RIGHT_MASK 0x001f
290 #define MIXER_VOLUME_LEFT_MASK 0x1f00
291 #define MIXER_MUTE_MASK 0x8000
292#define IDX_MIXER_RESET 0x00 /* does NOT seem to have AC97 ID bits */
293#define IDX_MIXER_PLAY_MASTER 0x02
294#define IDX_MIXER_MODEMOUT 0x04
295#define IDX_MIXER_BASSTREBLE 0x06
296 #define MIXER_BASSTREBLE_TREBLE_VOLUME_MASK 0x000e
297 #define MIXER_BASSTREBLE_BASS_VOLUME_MASK 0x0e00
298#define IDX_MIXER_PCBEEP 0x08
299#define IDX_MIXER_MODEMIN 0x0a
300#define IDX_MIXER_MIC 0x0c
301 #define MIXER_MIC_MICGAIN_20DB_ENHANCEMENT_MASK 0x0040
302#define IDX_MIXER_LINEIN 0x0e
303#define IDX_MIXER_CDAUDIO 0x10
304#define IDX_MIXER_VIDEO 0x12
305#define IDX_MIXER_AUX 0x14
306#define IDX_MIXER_WAVEOUT 0x16
307#define IDX_MIXER_FMSYNTH 0x18
308#define IDX_MIXER_REC_SELECT 0x1a
309 #define MIXER_REC_SELECT_MIC 0x00
310 #define MIXER_REC_SELECT_CD 0x01
311 #define MIXER_REC_SELECT_VIDEO 0x02
312 #define MIXER_REC_SELECT_AUX 0x03
313 #define MIXER_REC_SELECT_LINEIN 0x04
314 #define MIXER_REC_SELECT_MIXSTEREO 0x05
315 #define MIXER_REC_SELECT_MIXMONO 0x06
316 #define MIXER_REC_SELECT_MONOIN 0x07
317#define IDX_MIXER_REC_VOLUME 0x1c
318#define IDX_MIXER_ADVCTL1 0x1e
319 /* unlisted bits are unmodifiable */
320 #define MIXER_ADVCTL1_3DWIDTH_MASK 0x000e
Andreas Mohr13769e32006-05-17 11:03:16 +0200321 #define MIXER_ADVCTL1_HIFI3D_MASK 0x0300 /* yup, this is missing the high bit that official AC97 contains, plus it doesn't have linear bit value range behaviour but instead acts weirdly (possibly we're dealing with two *different* 3D settings here??) */
322#define IDX_MIXER_ADVCTL2 0x20 /* subset of AC97_GENERAL_PURPOSE reg! */
Linus Torvalds1da177e2005-04-16 15:20:36 -0700323 /* unlisted bits are unmodifiable */
Andreas Mohr13769e32006-05-17 11:03:16 +0200324 #define MIXER_ADVCTL2_LPBK 0x0080 /* Loopback mode -- Win driver: "WaveOut3DBypass"? mutes WaveOut at LineOut */
325 #define MIXER_ADVCTL2_MS 0x0100 /* Mic Select 0=Mic1, 1=Mic2 -- Win driver: "ModemOutSelect"?? */
326 #define MIXER_ADVCTL2_MIX 0x0200 /* Mono output select 0=Mix, 1=Mic; Win driver: "MonoSelectSource"?? */
327 #define MIXER_ADVCTL2_3D 0x2000 /* 3D Enhancement 1=on */
328 #define MIXER_ADVCTL2_POP 0x8000 /* Pcm Out Path, 0=pre 3D, 1=post 3D */
Linus Torvalds1da177e2005-04-16 15:20:36 -0700329
Andreas Mohrd91c64c2005-10-25 11:17:45 +0200330#define IDX_MIXER_SOMETHING30H 0x30 /* used, but unknown??? */
Linus Torvalds1da177e2005-04-16 15:20:36 -0700331
332/* driver internal flags */
333#define SET_CHAN_LEFT 1
334#define SET_CHAN_RIGHT 2
335
Andreas Mohrd91c64c2005-10-25 11:17:45 +0200336#endif /* __SOUND_AZT3328_H */