1. 93aa9ae drm/vc4: Add a bitmap of branch targets during shader validation. by Eric Anholt · 8 years ago
  2. d0566c2 drm/vc4: Move validation's current/max ip into the validation struct. by Eric Anholt · 8 years ago
  3. 463873d drm/vc4: Add an API for creating GPU shaders in GEM BOs. by Eric Anholt · 9 years ago