drm/i915: Add sprite watermark programming for VLV and CHV

Program DDL register as part of sprite watermark programming for CHV and VLV.

v2: Rename DRAIN_LATENCY_MAX by DRAIN_LATENCY_MASK

v3: Addressed review comments by Ville
    - Changed Sprite DDL definitions to more generic to avoid multiple if-else
    - Changed bit masking to customary form
    - Changed to bitwise shorthand operator for sprite_dl assignment

Signed-off-by: Gajanan Bhat <gajanan.bhat@intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/i915/i915_reg.h b/drivers/gpu/drm/i915/i915_reg.h
index d0cff56..7a6cc69 100644
--- a/drivers/gpu/drm/i915/i915_reg.h
+++ b/drivers/gpu/drm/i915/i915_reg.h
@@ -4000,12 +4000,9 @@
 #define DDL_CURSOR_PRECISION_64		(1<<31)
 #define DDL_CURSOR_PRECISION_32		(0<<31)
 #define DDL_CURSOR_SHIFT		24
-#define DDL_SPRITE1_PRECISION_64	(1<<23)
-#define DDL_SPRITE1_PRECISION_32	(0<<23)
-#define DDL_SPRITE1_SHIFT		16
-#define DDL_SPRITE0_PRECISION_64	(1<<15)
-#define DDL_SPRITE0_PRECISION_32	(0<<15)
-#define DDL_SPRITE0_SHIFT		8
+#define DDL_SPRITE_PRECISION_64(sprite)	(1<<(15+8*(sprite)))
+#define DDL_SPRITE_PRECISION_32(sprite)	(0<<(15+8*(sprite)))
+#define DDL_SPRITE_SHIFT(sprite)	(8+8*(sprite))
 #define DDL_PLANE_PRECISION_64		(1<<7)
 #define DDL_PLANE_PRECISION_32		(0<<7)
 #define DDL_PLANE_SHIFT			0