drm/i915: Use alphabetical names for sprites
Add sprite_name() macro which should be used with the kind of sprites
that are fixed to pipes (gen4.5+).
Also use dev_priv->num_plane to calculate the sprite index insted
assuming two sprites per pipe. This should make it print the right
name.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
index 81ae89b..02faba0 100644
--- a/drivers/gpu/drm/i915/intel_display.c
+++ b/drivers/gpu/drm/i915/intel_display.c
@@ -1302,8 +1302,8 @@
reg = SPCNTR(pipe, i);
val = I915_READ(reg);
WARN((val & SP_ENABLE),
- "sprite %d assertion failure, should be off on pipe %c but is still active\n",
- pipe * 2 + i, pipe_name(pipe));
+ "sprite %c assertion failure, should be off on pipe %c but is still active\n",
+ sprite_name(pipe, i), pipe_name(pipe));
}
}
@@ -9051,8 +9051,8 @@
for (j = 0; j < dev_priv->num_plane; j++) {
ret = intel_plane_init(dev, i, j);
if (ret)
- DRM_DEBUG_KMS("pipe %c plane %d init failed: %d\n",
- pipe_name(i), j, ret);
+ DRM_DEBUG_KMS("pipe %c sprite %c init failed: %d\n",
+ pipe_name(i), sprite_name(i, j), ret);
}
}